branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Got interaction with dropped world items working correctly
7 Years Ago
Show current total cash in HUD
7 Years Ago
HeldItemModels doesn't need to be public. Just looks confusing in inspector.
7 Years Ago
Changed medkit use from automatic when selected (which was meaning people kept using them accidentally) to quickslot-based, pressing left-mouse or E to use when selected.
7 Years Ago
Minor bugfix
7 Years Ago
TryAdd in ItemContainer automatically stacks items where possible. Note that this means an item can now be destroyed during a TryAdd call
7 Years Ago
Unschedule sun events on destroyed vehicles
7 Years Ago
Minor cleanup
7 Years Ago
Sync prison times to the client so timer can be shown. Also ended up having both mission and prison times in game time rather than both in real time.
7 Years Ago
Add #if CLIENT
7 Years Ago
Show timer times always in real time (not game time)
7 Years Ago
Show prison time remaining in the HUD
7 Years Ago
Increase weapon prices in stores
7 Years Ago
Refactored NetworkEntity instantiation. We weren't digging recursively into grandchildren so when a player joined a game, if other players were in vehicles, their held items wouldn't sync due to the vehicle -> player -> helditem heirarchy skipping the grandchild. It was being sent from the server but not read by the client.
7 Years Ago
Merge character visibility improvements and fixes
7 Years Ago
Cops no longer drop stuff when they die
7 Years Ago
Stop NPCs showing money FX for their initial money allowance
7 Years Ago
Adjusted wanted decay times down a bit
7 Years Ago
Made prison spawns an area rather than a point
7 Years Ago
What's New back up. Added Pawn Shop.
7 Years Ago
Fixed NPCs thinking they can't afford drugs, and simplified some code in the process.
7 Years Ago
Removed need for Update methods on all doors
7 Years Ago
Door animators disable properly again
7 Years Ago
Project version edit
7 Years Ago
DOOR FIX!?
7 Years Ago
It's 0b10
7 Years Ago
Revert to 2017.1.b10 fixes doors.
7 Years Ago
Possible door fix
7 Years Ago
A little bit of door code clarification. Doesn't actually change any of what the code does.
7 Years Ago
Adjust LOD dist for KD Tree props
7 Years Ago
Fixing up LOD settings on a few world objects - Fixing up LOD settings on a few world objects
7 Years Ago
Fixed text chat not showing up
7 Years Ago
Adjust door LODs again
7 Years Ago
Adjust door LODs
7 Years Ago
Fix door LODs
7 Years Ago
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
7 Years Ago
Less frequent character vis checks
7 Years Ago
Include far clip plane in inview check
7 Years Ago
Reduce raycasts for non-visible character checks from 3 to 2. Seems good enough
7 Years Ago
Improving character visibility system on the client
7 Years Ago
Fixed character visibility calculation issues when objects (like streetlights) has colliders a little bigger than their visible meshes
7 Years Ago
LODBias on 4 still has too much pop-in really. Just putting it right back up to the original setting of 5
7 Years Ago
Reduced pawn shop payout from 75% to 50% - Mainly because it generally means less inventory-filling cash values.
7 Years Ago
Merge Pawn Shop into Main!
7 Years Ago
Put LOD bias back up from 1 to 4. The whole game seems pretty geared towards to the LOD multiplier that was set
7 Years Ago
Merge LOD edit
7 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
7 Years Ago
Pie menu, basically functional
7 Years Ago
Got the basics in for a pie menu
7 Years Ago
Fixed nav arrow butting in when it shouldn't be