2,811 Commits over 1,918 Days - 0.06cph!
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
Fixed drugsellzone NRE on client
Revert commit to wrong branch
Right-click item transfer merge as it went into the wrong branch
Project version bump to match jenkins file. HUD client/server fix.
Put Bootstrap active check in the scene itself, instead of in the WiseGuysTools UI.
Moved InfoMessage back into being part of the HUD. Got too complicated otherwise as it's not really a separate UI component, it's closer to a notification. Kept the code in UIInfoMessage rather than in PlayerHUDUI though.
Bootstrap scene force active works more reliably
Item producer works a bit nicer.
Bin loot. Drug producer tweaks. Options fixes.
Allow not showing task complete messages
Updated InfoMessage to work more like Bill's Alerts UI system
Don't destroy items if the pickup failed!
New mission type + some extra tweaks
Remove orphaned meta file
Building map colour coding handles units within floors
Basic owned building map colour tint
UI polygons can be colour tinted. Moved building map code.
added some notifications when sales are made.
- Added console command for immunity
- Controller of drug zone is replicated
- Drug zone serialization working
Fix NRE with CharacterMotor ref
some jail assets + furniture updated
fixed fisting animations when walking / running
Zones now keep track of what gangs are selling drugs in them and the controlling gang.
Drug zones get displayed on the map.
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
Gang emblem sync fix? Need to test.
Gang members emblem should appear next to their name now.
Removed no-longer-used objects in bootstrap+ version update file that didn't get in last time.
Update project version to 2017.1.0f2
Updated Facepunch.Steamworks DLL to the latest version. Server.update not longer takes a lot of CPU.
fisting viewmodels and third person animations
Selling drugs as a gang member adds to the profits of the gang.
NPCs stay in the city areas more