branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Better randomness on payphone gen
7 Years Ago
Clients handle having NetworkEntity targets in missions that are outside of their NetworkGroup. Now mission targets simply move temporarily to the global group. I may update this to have it only send to the mission runner, since if a lot of people are doing missions, each player will be getting a lot of random stuff they don't need.
7 Years Ago
Fixed shops, which I broke earlier. :(
7 Years Ago
Mouse on mission info screen
7 Years Ago
Fixing up several things with delivery missions and items
7 Years Ago
7 Years Ago
Store prices use the item amount
7 Years Ago
Added a note to explain things
7 Years Ago
Fixed prop spawn mismatch between client and server.
7 Years Ago
Simplified the Gun.cs reload method. The other changes are just renaming.
7 Years Ago
Refactored the reload check methods
7 Years Ago
Forgot to save one file for last time.
7 Years Ago
More useful naming
7 Years Ago
ItemHolder interface method can use the unified inventory.
7 Years Ago
Delivery missions have the target actually take your item on delivery
7 Years Ago
Hide nav arrow on server
7 Years Ago
Missions looking pretty good. Merging into Main.
7 Years Ago
Get rid of the warning for setting later in OnValidate, plus clearing unused meta files again.
7 Years Ago
Minor door fix
7 Years Ago
Merge with 2017 update
8 Years Ago
Build name
8 Years Ago
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.
8 Years Ago
Switching the buildinfo file location back
8 Years Ago
Temp trying something... Moving jenkins build info file
8 Years Ago
Fix that didn't make it in.
8 Years Ago
Cherry-pick merge of world time changes into Main
8 Years Ago
OnServerInitialized call is back.
8 Years Ago
Fingers crossed this should fix the build
8 Years Ago
Improved door interaction hover info.
8 Years Ago
Stopped character and vehicle sends from doing any work if they have zero subscribers.
8 Years Ago
NetworkEntitity props now slot into the KD tree on the server, and the city navmesh includes them when generating.
8 Years Ago
Merging player welfare additions into Main.
8 Years Ago
Fixed initial spawn skip option not working.
8 Years Ago
Better interpolation timing when first joining. No more getting thrown onto the worst setting.
8 Years Ago
Merging in NPC interaction branch.
8 Years Ago
Label prefab edits
8 Years Ago
Label fade transitions
8 Years Ago
Simpler label system. Should've done this originally.
8 Years Ago
Some label jankiness reduction
8 Years Ago
NPCs show name labels like players do (not just when aiming at them), but hides when full stats are shown. Looks a bit janky ATM.
8 Years Ago
Set player name labels to match the NPC ones
8 Years Ago
NPCs have name labels
8 Years Ago
NPC names set and synced to clients
8 Years Ago
New interaction system for NPCs. Stops their huge hitboxes blocking interaction with other interactables like doors etc when they get in the way. May need some tweaks.
8 Years Ago
Added random name generator. Not actually used yet.
8 Years Ago
Players connecting auto-select their first inventory slot item (if there's an item in the first slot)
8 Years Ago
Nav obstacles for all props except beds.
8 Years Ago
Did I turn NPCs off? Turning them back on.
8 Years Ago
Cleaned up warnings
8 Years Ago
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??