2,811 Commits over 1,918 Days - 0.06cph!
added 3rd person animations for when the player is inside a car
Merged with networkupdates.
Car impact detection working on the client now
Fixed missing skidmarks tex
Merging skidmark FX branch
Removing errant Debug.Logs
Merging car audio into Main
Merging vehicle branch work into the main branch.
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
Removed orphaned meta files
Moved all assets in "Third Party" into "Plugins" instead. Code in "Plugins" or "Standard Assets" folders does not get recompiled every time, which can save some time. Sort of a poor man's DLL. Note that code in Standard Assets/Plugins can only communicate one-way though: Other code can see it, but it can't see out.
tree and small tree lod changes
tree lods and camera fixes
reverted enviroment prefab
Added safe model. Network++
added sleeping pose to the player animations
Updated player belt logic to support selecting stuff on belt.
Shop shit and network menu