branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

8 Years Ago
Removed STEAM errors
8 Years Ago
Removed Steamworks.Net
8 Years Ago
undone road mat
8 Years Ago
merge trees
8 Years Ago
Fixed issue #57.
8 Years Ago
lods for road and powerlines and light posts added
8 Years Ago
Subtractive merged minhs stuff
8 Years Ago
Only using animators on doors when they're needed.
8 Years Ago
8 Years Ago
Extra bit for the previous commit.
8 Years Ago
Workaround for network level size bug (Issue #57). Limiting min size to 256.
8 Years Ago
Probably fixed animation offsets.
8 Years Ago
Extra checks for already-created components
8 Years Ago
More plugins
8 Years Ago
Added plugins folder. Added HEM, Geometry, Utilities.
8 Years Ago
ignored some bullshit...
8 Years Ago
Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
8 Years Ago
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
8 Years Ago
Just removing an obsolete file
8 Years Ago
Removed the old pre-vehicles debug car.
8 Years Ago
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
8 Years Ago
Reduced vehicle health
8 Years Ago
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
8 Years Ago
Removed use of NetworkEmulator
8 Years Ago
- Reducing input buffer sends to server. Capping max inputs to send at 10. - Reduced explosion damage.
8 Years Ago
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
8 Years Ago
Fixed bullet hit issues on vehicles. Moved hit receiver.
8 Years Ago
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
8 Years Ago
Made vehicle wreckage and explosions poolable
8 Years Ago
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
8 Years Ago
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed. - Added a revision number to the main menu in builds, taken from the Plastic SCM revision. - Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
8 Years Ago
Added a button to my tools window.
8 Years Ago
Fixed missing blood FX + wreckage edit
8 Years Ago
Major merge in from vehicle damage etc branch.
8 Years Ago
Merging NetworkPlayer refactor into trunk.
8 Years Ago
Tools edit
8 Years Ago
Added a basic little editor window with some buttons
8 Years Ago
merge
8 Years Ago
Added a note about the crash. Also removed a couple of empty folders.
8 Years Ago
Fixed that lightmap crash. Sorry!
8 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
8 Years Ago
merge 5.5
8 Years Ago
despawn timer
8 Years Ago
error supress
8 Years Ago
merge
8 Years Ago
merged inventory screen updates
8 Years Ago
car updated
8 Years Ago
Temp extra null checks, trying to catch a server issue
8 Years Ago
tweek
8 Years Ago
More damage on car impact.