2,811 Commits over 1,918 Days - 0.06cph!
lods for road and powerlines and light posts added
Subtractive merged minhs stuff
Only using animators on doors when they're needed.
Extra bit for the previous commit.
Workaround for network level size bug (Issue #57). Limiting min size to 256.
Probably fixed animation offsets.
Extra checks for already-created components
Added plugins folder. Added HEM, Geometry, Utilities.
Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
Just removing an obsolete file
Removed the old pre-vehicles debug car.
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
Removed use of NetworkEmulator
- Reducing input buffer sends to server. Capping max inputs to send at 10.
- Reduced explosion damage.
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
Fixed bullet hit issues on vehicles. Moved hit receiver.
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
Made vehicle wreckage and explosions poolable
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed.
- Added a revision number to the main menu in builds, taken from the Plastic SCM revision.
- Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
Added a button to my tools window.
Fixed missing blood FX + wreckage edit
Major merge in from vehicle damage etc branch.
Merging NetworkPlayer refactor into trunk.
Added a basic little editor window with some buttons
Added a note about the crash. Also removed a couple of empty folders.
Fixed that lightmap crash. Sorry!
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
merged inventory screen updates
Temp extra null checks, trying to catch a server issue
More damage on car impact.