branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

8 Years Ago
Fixed a shitty build only bug with network entities in buildings.
8 Years Ago
refresh definitions
8 Years Ago
merge
8 Years Ago
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
8 Years Ago
Merging in vehicle collision update.
8 Years Ago
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
8 Years Ago
Updated car colliders.
8 Years Ago
Fixed issues with how bullets work: - Tigger colliders used to stop bullets. Not anymore. - Shooting from too close to someone used to ignore and shoot past them. Not anymore. Just need Paul's car collider update as well to make shooting car passengers work perfectly.
8 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
8 Years Ago
Animations updating correctly on owner
8 Years Ago
Enable animations on invisible players - needed to move the player's hitboxes.
8 Years Ago
Auto-select pistol when entering vehicle, if it's available in your belt
8 Years Ago
Aligned client hitbox default
8 Years Ago
Fixed visual aim angles on proxy not matching actual aim angles
8 Years Ago
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
8 Years Ago
Car with higher roof
8 Years Ago
Increased look angle clamping.
8 Years Ago
Network++
8 Years Ago
Remove println
8 Years Ago
Adjusting FOV a bit when in vehicles.
8 Years Ago
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
8 Years Ago
fixed the in vehicle aiming animations so they better portray the direction the player is actually looking at.
8 Years Ago
8 Years Ago
updated player in car animations to allow horizontal rotations of -135 and 135
8 Years Ago
Player now moves correctly along with vehicle rotation when inside
8 Years Ago
Some small spawning fixes.
8 Years Ago
Replaced cars. Network++
8 Years Ago
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
8 Years Ago
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
8 Years Ago
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
8 Years Ago
Fixed mouse getting unlocked after window lost focus
8 Years Ago
Added a really basic version number with display on the main screen.
8 Years Ago
Just increased MAX_PROXY_TIME_DELAY since we have no extrapolation ability.
8 Years Ago
Added documentation comments for posterity
8 Years Ago
Added console commands getbuf setbuf
8 Years Ago
Fixed vehicle seat merge issue
8 Years Ago
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
8 Years Ago
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
8 Years Ago
Merging in vehicle camera smoothness branch.
8 Years Ago
Vehicle movement smoother/more accurate on client
8 Years Ago
Disabling some car camera code when not needed.
8 Years Ago
Fixed vehicle exit bug, and fixed issues with vehicle entry/exit in CLIENT+SERVER mode. Renamed my test map.
8 Years Ago
Commented a few debug logs that might get spammy
8 Years Ago
Adjusting interpolation
8 Years Ago
Doubled desired time buffer on interpolation from 20ms to 40ms.
8 Years Ago
med building updated
8 Years Ago
Fixed shopUI not displaying correct cash amount
8 Years Ago
Fixed item drop error
8 Years Ago
Adjusted spawn points
8 Years Ago
Server build error fix