2,811 Commits over 1,918 Days - 0.06cph!
Working through the shit list.
Locomotion speed tweaks. More recoil.
Players guns spawn with ammo.
Updated TOD, fixed a massive pooling but, other bugs.
Possible fix for subscriber bug?
Player HUD and Player Death error fix
Fix for pure server not sending proper player state.
rigged new shoes that Paul made
3rd person animations for sawnoffshotgun
added multi-directional jumping animations
added flinch animations
normalized movement blendtree for the playermodel
zeroed out the root object on "blank_rig"
zeroed out the rotations on the bip01 bone
added 3rd person animations for character holding rifle
added some code so the camera smoothly follows a target ( useful for when I make videos )
added 3rd person animations for character holding a pistol
added look up /down animation layer
added looking up /down animations for the character model
tweaked the walking animations
created the wiseguy basic movement ( 8-way walk/run)
added basic code to drive the movement animations
forgot to commit these materials
added ADS animations for the viewmodels
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
Going home. More hacky VM shit.
Sway is much better, now rotates around a set pivot.
ADS much better. Sway pivot...
Tried something with look angles. Did't really work.
Fixed a few bugs with server NRE + group change bugs.
updated all of the m4 viewmodel animations so they're scaled properly
Fixing a group switch bug.
scaledown m4 viewmodel
character rigged
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
mac10 vewmodel
added running / walking animations for the pistol and m4 viewmodels
Fixed a lot of death / respawn bugs. Started on util for VM placement.