2,811 Commits over 1,918 Days - 0.06cph!
Fixed bug where guns take wrong amount of ammo from inventory
repositioned the left arm on the m4 view model (it doesn't take up as much screenspace now)
made the muzzleflash/shell ejection use World space coordinates.
fixed some code with prefabs that had the ParentToBone not parenting correctly.
viewmodel animations and sounds for the pistol weapon
Plugged in anim events and moved stuff to correct folders
Switching over iron sights.
Added Minhs M4 into game. Round1
art/sound files for the m4 viewmodel
added test guns and hand with anims
City init is now much cleaner.
Plugged a hole with the road intersection polygon bug. Tweaks.
Added a shit load of world prop prefabs.
Basic collider generation. Pretty fast!
Got stuff working at runtime again.
Tweaks, Building LOD fix.
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
Fixed up KD tree system. World props are 10x faster.
Updating lot creation. Revert some of this, got a better solution.
Improving lot generation a bit. Fixed a pretty big bug with deletion.
Found out why generation is SLOW as FUCK.
KDTree updates.
Something fucked up and generation taking fucking ages though.
Refactored the way building editor stuff work. Much easier to work with now.
Broken building editor changes.
updated road and path textures
Road Section prefab update.
Changing and updating the way the building editor works.
Removed the SDF building LOD.
Reverted Client changes - weird bug.
Added splatmap baking - basic
Added different street decor - more control needed
Added very basic world spawn stuff
Fixed building texturing.
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
Fixed player reference change.