2,811 Commits over 1,918 Days - 0.06cph!
Wall deletion and other tweaks.
Lots are now distributed much better.
Added shit UI to create different building objects.
Basic street prop spawning.
Sorted outer building object LODS being positioned properly.
Allow deletion of building objects.
LOD switching done in a jankyish way.
Definitions, batching + KDTree etc.
Updaing city editor stuff.
Changed the way the city editor works.
LOD management. Fucking this off though for something else.
Buildings switch LODS. Are generated in city now. Need more content for testing.
Generating all basic LODS seperately.
Integrating some new building generation and LOD stuff.
Work on generating good SDF masks!
Refactoring building runtime.
Working on new cutout method that's much better for buildings.
Progress on building editor, window stuff.
Sorting out windows + doors again.
Add building object classes and updated editor to make use of them. Basic though.
Reorganised city folders.
Added basic building runtime stuff.
Updated building editor some more.
Added floor definition loading and saving.
More Building Editor Shit.
Adding more to building editor.
Basic floorplan drawing implemented.
Setting up the building editor...
Implemented basic lot generation
Add basic logic for lot genration.
Lotblocks are now clipped by the roads and island.
Theres a bug somewhere though!
Lotblocks get deleted when a roadsection is deleted.
Deletion now works much better and all island chunk invalidation now propbably works properly.
Added.
Better spatial hash.
Path simplification.
Lot block generation!
Stuff rough though.
Road stuff -- Shit though!?
Island and road snapping.
Added cursor and line when creating roads.
Updates to the city editor structure.
Can now delete road sections.
Detecting chunk updates still a bit buggy.
Fixed bug with listen server bootstrapping.
Only updating the correct chunks now. Seems to work.