repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
sidewalk_tile_1 mat changes
6 Years Ago
more sidewalk tilesets, and starting work on lod0 of road pieces
6 Years Ago
...
6 Years Ago
Helicopter audio edits
6 Years Ago
Helicopter rotors now animate.
6 Years Ago
Increase world gravity a little from 9.81 to 11.81
6 Years Ago
Add controls image to the heli
6 Years Ago
Cherry pick explosion mask fix
6 Years Ago
Helicopter explosion and damage edits
6 Years Ago
Fixed explosion damage not getting through due CharacterMotor blocking the hitboxes
6 Years Ago
Helicopter controls update
6 Years Ago
added sidewalk tileset textures that didnt upload for some reason
6 Years Ago
removed first pass sidewalk materials, added new second pass sidewalk materials
6 Years Ago
..
6 Years Ago
Water shader additions, wasn't worth it.
6 Years Ago
Removed boundaries to island, water kills anything that touches it.
6 Years Ago
merge
6 Years Ago
Fin...
6 Years Ago
Helicopter controls
6 Years Ago
Helicopter movement
6 Years Ago
Merge the latest into helicopter branch
6 Years Ago
Fix HP label flicker by fading out more slowly.
6 Years Ago
Fixed HP bar not always hiding when it should
6 Years Ago
Merge from Main
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Added Tub water
6 Years Ago
Item movement networking exploits
6 Years Ago
Adding recoil/shake to proxy players. Required giving them an eyes script. But forgot that our animations don't work with up/down look while firing guns anyway! Should probably fix that.
6 Years Ago
Adjusted pistol animation. Muzzle flash and eject shell events were around the wrong way on the Fire1 anim. Firing quickly could end up resetting the animation before the muzzle flash event (which also played the firing sound!) was triggered, leaving the shot silent and flashless. Muzzle flash now happens earlier in the anim. Feels more snappy as well.
6 Years Ago
[user request] Console can now be opened by ` as well as F1. Added input field validation so ` doesn't register as invalid input.
6 Years Ago
first pass uv mapped all new road system objects to new materials
6 Years Ago
Fix for melee damage???
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
reverted scene and game mode changes made for testing.
6 Years Ago
melee update
6 Years Ago
merge
6 Years Ago
Bullet issues are now fixed.
6 Years Ago
Merge
6 Years Ago
Remove some client content we no longer need. Also added isServer param to hits and repairs, since not all hit receivers are NetworkEntities so checking server/not server wasn't always easy.
6 Years Ago
- Seeding view punch to match with server. - Ready to start re-arranging sorted bullet hits.
6 Years Ago
General stuff
6 Years Ago
Helicopter work. Can fly up and down.
6 Years Ago
Testing some bullet changes
6 Years Ago
Removed dodamage from hits
6 Years Ago
welcome testing
6 Years Ago
IL2CPP
6 Years Ago
Damage multiplier values back to normalish
6 Years Ago
...