8,451 Commits over 2,131 Days - 0.17cph!
Inverted vehicles now take damage and eventually explode.
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
Raise helicopter height limit a bit
Adjust gold vehicle physics, less twitchy now
Made a default car a little slower
Persistent Testing mode NPCs off by default
More efficient calculation of max bounds, and makes it a sphere instead of a box.
very wip testing road stuff, should finish totally tomorrow
Reduce max distance from 2500 to 1000, putting it inside the water area.
Reduced all damage multipliers to 1/10th, and increased all damage 10x. Everything should be exactly the same, but now the stated damage that something does can be considered its real damage. Items and vehicles all have a 1x damage multiplier. Lowest human hitbox multiplier is also now 1x, with more for headshots etc.
Fix bugs with how explosion damage was calculated + explosion mask edit.
Fix interaction crosshair transparency
Removed helicopter spawn points
Prevent helicopter going above a preset height limit, but reducing power with altitude.
Vehicle shop at least works...
Update heli controls texture to match Bill's controls edit
Created new shop logic etc to purchase vehicles.
Tweaks, created a new faster, stronger, gold car.
Chopper uses roll as default and yaw as modifier. Has A LOT of health but the collision damage is also much higher.
Reverted old water, too much hassle, will fix with HDRP. Added a killbox over the prison...
Reduced helicopter drag when falling, unoccupied.
Adjust heli visuals - larger main window
Helicopters testing and working. Merging my branch in.
Merge Bill's explosion fix + fix for the explosion fix, as it broke if there was no IShooter.
Stopped vehicle respawns being blocked by loot drops
Don't start at full power
Helicopter audio work. Network++.