repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Adjusting outer hitbox based on the size of the buffer.
6 Years Ago
Just need to finish up...
6 Years Ago
lag compensation
6 Years Ago
Drag per vehicle
6 Years Ago
Adjusting params
6 Years Ago
Fix file location
6 Years Ago
Collider edit
6 Years Ago
Prevent users causing intentional drug dealer wars by making all DDs allies.
6 Years Ago
Lots more work. Network++.
6 Years Ago
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
6 Years Ago
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
6 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
6 Years Ago
Hitbox snapshot system. Ready to finish off lag compensation...
6 Years Ago
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
6 Years Ago
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
6 Years Ago
Revert my roof fix, added explanation comment
6 Years Ago
Fix some rotation and crouch problems etc.
6 Years Ago
basically works??!!!??
6 Years Ago
shit hitboxes v1
6 Years Ago
...
6 Years Ago
hitbox update
6 Years Ago
...
6 Years Ago
Little bit of test code to have your corp own everything, for testing furniture placement
6 Years Ago
Messing with DeployableBuildingCondition. Didn't get a good solution to roof prop placement but saving this bit.
6 Years Ago
Merge minor fix
6 Years Ago
Bugfix for client
6 Years Ago
Merge updated ghost detection
6 Years Ago
New ghost detection
6 Years Ago
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
6 Years Ago
merge
6 Years Ago
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
6 Years Ago
fixed rotated collision on stairs_ushaped_mirror (need to check non mirror?) added surface_default_6x6 texture
6 Years Ago
merge
6 Years Ago
Merge
6 Years Ago
Improved comment on gun injury crime thing
6 Years Ago
Merge ADS fix from Main
6 Years Ago
Bill F pointed out that some async requests were doing way more than they need to. Simplified them here where possible.
6 Years Ago
Remove accidental copy-paste comment
6 Years Ago
lods
6 Years Ago
more cleaning
6 Years Ago
added stairs_ushaped_concrete
6 Years Ago
cleaning
6 Years Ago
ADS fix
6 Years Ago
merge
6 Years Ago
A bit of tidy up.
6 Years Ago
Comments only
6 Years Ago
Remove debug print
6 Years Ago
Fixed a double damage issue with bullets. Can now prevent double damage from hitbox + motor while also allowing a shooter to be assigned on C4 and so on, which only do server damage. So cops will shoot you if you hurt them with your C4 explosion, your C4 will actually do damage to the motor hit receiver, but your bullets won't. But bot and NPC bullets will.
6 Years Ago
Oops
6 Years Ago
Sort out client/server hit damage. Still need to test a bit more, maybe refactor a little.