8,451 Commits over 2,131 Days - 0.17cph!
Adjusting outer hitbox based on the size of the buffer.
Just need to finish up...
Prevent users causing intentional drug dealer wars by making all DDs allies.
Lots more work. Network++.
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
unwrapped first road mesh and added new sidewalk textures and materials
Hitbox snapshot system. Ready to finish off lag compensation...
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
Revert my roof fix, added explanation comment
Fix some rotation and crouch problems etc.
Little bit of test code to have your corp own everything, for testing furniture placement
Messing with DeployableBuildingCondition. Didn't get a good solution to roof prop placement but saving this bit.
Merge updated ghost detection
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
fixed rotated collision on stairs_ushaped_mirror (need to check non mirror?) added surface_default_6x6 texture
Improved comment on gun injury crime thing
Bill F pointed out that some async requests were doing way more than they need to. Simplified them here where possible.
Remove accidental copy-paste comment
added stairs_ushaped_concrete
Fixed a double damage issue with bullets. Can now prevent double damage from hitbox + motor while also allowing a shooter to be assigned on C4 and so on, which only do server damage. So cops will shoot you if you hurt them with your C4 explosion, your C4 will actually do damage to the motor hit receiver, but your bullets won't. But bot and NPC bullets will.
Sort out client/server hit damage. Still need to test a bit more, maybe refactor a little.