8,451 Commits over 2,131 Days - 0.17cph!
Alert UI can use keyboard control
input manager horizontal / vertical axes.
deleted some more old shit
NRE fix. Lot purchase tweaks.
Fixes, tidy up, fixed bug where UI not re swallowing input
Dealing with character spawning without client input.
Fixed bug when trying to close all UI on the stack
Force punctuation in alert message.
Better system for changing alert colours.
Totally revamped ui.alert for the new UI, and used the new implementation to replace the quit dialog in the main menu, making it an alert instead of its own thing (while looking visually the same as it did before). Use the new UIShowSimpleAlert/UIShowOneButtonAlert/UIShowConfirmationAlert/UIShowTwoButtonAlert scripts to tell an alert to show, like how you'd use UIPopViewController or RunConsoleCommand etc.
Various fixes. Stack deals with closing a parent.
Sorting out more transition and stack stuff
Fix compile error on server
Shop UI. Got rid of the old waiting overlay. Only the actual buttons are disabled now.
Shop UI. Mostly done now.
Shop UI work + lot purchase UI changes + cleaning up some other UI.
on changed methods, reordering children...
Started on shop UI (broken at the moment)
Countdown timer sounds use the new system
Standard system for playing UI sounds. Uses an AudioSource singleton with UISoundSource, that UIPlaySound calls.
Found we had two separate ListEx scripts. Combining into one.
Dealing better with sorting issues
Unified the countdown timer between the countdown and respawn screens
Countdown beeps plus other minor edits