8,451 Commits over 2,131 Days - 0.17cph!
Rename the user manager back to the old name
Might be able to get away with a single NetworkUser that can cover both human and AI (bot) players
No compiler errors anymore, but still a bit of a mess
Partial work on PersistentPlayer system. This is a non-compiling commit - don't select this revision.
Fix circle on map left behind
Merge in latest from Main
Changing things where possible from using NetworkUser, to the more general PersistentPerson
fixed the UVs on the hand mesh for all the weapons
PersistentPerson on Character
Merge in the latest from Main
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
Kill on disconnect, should fix some bugs
Fixed spectate cam problems
Stopped NetworkUser Client NRE
fucked off the map object blink shit
Debug mode for testing Game Z mode a bit more easily + fix for character map object animator warnings + prison island on testmnap_smaller
Debug mode allows time for multi clients to connect when testing, and spawns straight to map instead of from the plane.
Fix another map object call to animator before it was initialized
Fixed "Animator is not playing an AnimatorController" warnings that were causes by making calls to the animator before it had had time to initialize.
Added a prison island to testmap_smaller