reporust_rebootcancel

121,515 Commits over 4,048 Days - 1.25cph!

11 Years Ago
OmniSharp-induced code cleanup (even found one bug, yay!)
11 Years Ago
Updated EAC.Client.dll
11 Years Ago
Tree stuff.
11 Years Ago
More files being backed up for the upcoming forest overhaul.
11 Years Ago
...boars and stags too.
11 Years Ago
Wolves and bears now made of flesh instead of stone.
11 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
11 Years Ago
Removing because doesn't exist?
11 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
11 Years Ago
Fixed missing terrain textures
11 Years Ago
Potential NRE in effect sending
11 Years Ago
Tree files.
11 Years Ago
Backing up a truckload of tree files.
11 Years Ago
made some tweaks to the 1st person spear animations
11 Years Ago
Server compile fix
11 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
11 Years Ago
added a more natural idle animation for the melee added a "Gesture_fullBody" to the mecanim
11 Years Ago
Fixed atlas shader texture popping bug on nv650M/windows Updated custom standard/universal shaders to latest universal core cginc Updating pvt shader to standard/universal
11 Years Ago
Made splats set by terrain modifiers have chamfered corners
11 Years Ago
Removed some legacy code from the terrain generator
11 Years Ago
re-added drink to mechanim gestures layer
11 Years Ago
removed mechanim flinch transitions
11 Years Ago
re-added player gestures to mechanim & deleted unrequired params
11 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
11 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
11 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
11 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
11 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
11 Years Ago
changed clips for player gesture anims
11 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
11 Years Ago
Halved tree count
11 Years Ago
Testing beta11
11 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
11 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
11 Years Ago
Fixed network compression size threshold on broadcast
11 Years Ago
Quick fix for stuff trees etc notspawning on servers
11 Years Ago
Fixed naked player normal map glitch.
11 Years Ago
adjusted positioning of the 1st person eating animations
11 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
11 Years Ago
Fixed compile error Throw exception on compile error
11 Years Ago
Added player looting anim & set up clips
11 Years Ago
1st person eating animations
11 Years Ago
Fixing the fix.
11 Years Ago
Small menu fix, and removing temp tree files.
11 Years Ago
Merging tree-sync-experiment to main
11 Years Ago
Merged with trunk
11 Years Ago
Added network compression
11 Years Ago
Cleaned up TerrainSkin
11 Years Ago
Fixed TerrainGenerator client / server init fuckup
11 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale