201,303 Commits over 4,171 Days - 2.01cph!
updated player_rig_scalebones source file
Added player_rig_scalebones.fbx for artists
Fixed burlap trousers again
Updated steam libraries to sdk 1.31
Tweaked old U4 terrain shader for seasons testing. Added new test island. Switched project back to DX9.
Moved Editor script causing compile error
Sure you changed those files Unity. Sure you did.
Fixed connecting from server list (changed with steamworks_net)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
emulator graph toggle state is saved in playerprefs
emulator graph toggle state is saved in playerprefs
Playing with SeasonManager prototype.
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
finished the rest of the player holding spear animations;
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
Updated steam libraries for dedicated server
removed UltimateSoldierJS
removed UltimateSoldierJS
Merge branch 'master' of github.com:Facepunch/arcade
Fixed base onUpdate not getting called. Started porting paddle class.
Merge branch 'master' of github.com:Facepunch/arcade
Fixed base onUpdate not getting called. Started porting paddle class.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Added conversion bindings between RectX and Vector2X structs.
Added conversion bindings between RectX and Vector2X structs.
Particles working in SmashBlox JS port.
Particles working in SmashBlox JS port.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Fixed zone fuck ups. The number of points now match up correctly.
Added mouse movement to paddle, BindMember CursorPosition
Added mouse movement to paddle, BindMember CursorPosition
Fixed mid sprite rendering on Paddle in JS port
Fixed mid sprite rendering on Paddle in JS port
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Script hotloading does work, I was just being dumb.
Script hotloading does work, I was just being dumb.
added RectI overrides for DrawRect/FillRect
added RectI overrides for DrawRect/FillRect
[ultimate_soldier] enemy pathfinding, first pass
[ultimate_soldier] enemy pathfinding, first pass