200,962 Commits over 4,171 Days - 2.01cph!

4 Minutes Ago
Merge from main
13 Minutes Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
18 Minutes Ago
merge back fix for static field code gen.
27 Minutes Ago
Wait for a domain reload before generating code to make sure all fields are reset.
41 Minutes Ago
update to pilot rig cinematic
43 Minutes Ago
Updating deploy anim to fix shoulder issues
60 Minutes Ago
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1 Hour Ago
session_text_fix -> new_menu2
1 Hour Ago
Prevent header image from stretching in the session page
1 Hour Ago
Ensure server title and logo changes properly on the session page
1 Hour Ago
switched to just use cutout texture on bulbs
1 Hour Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
1 Hour Ago
Fixing cinematic pilot suit skinning
1 Hour Ago
merge from ambient_lighting_fixes
1 Hour Ago
server_image_size_fix -> new_menu2
1 Hour Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
1 Hour Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
1 Hour Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
2 Hours Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
2 Hours Ago
3p db shotgun reload sfx anim event
2 Hours Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
2 Hours Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
2 Hours Ago
main -> new_menu2
2 Hours Ago
fix_shockbyte_button -> main (changes were stomped)
2 Hours Ago
Remove extra logs
2 Hours Ago
Fix shockbyte button again
2 Hours Ago
renaming anims
3 Hours Ago
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3 Hours Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
3 Hours Ago
Fixed store search using empty takeover names instead of GetItemName
3 Hours Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
3 Hours Ago
merge from main
3 Hours Ago
WIP test stuff
3 Hours Ago
Fix build error due to InstanceHandleList
3 Hours Ago
Reset meshes to their state in /main
3 Hours Ago
Reset meshes to their state in /main
3 Hours Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
5 Hours Ago
Remove unused baker prefab
5 Hours Ago
Updated pilot name again
5 Hours Ago
Update Pilot hazmat phrases - shared token conflict
5 Hours Ago
Editor GUI tidy up
5 Hours Ago
phrases
5 Hours Ago
Legacy gate, brick building skin, shipping container phrases
5 Hours Ago
added media images to pilot pack sitem
6 Hours Ago
mere from main - RC
Today
merge from fix_rest_static_fields_disabling -> main
Today
merge from hardcore_refresh
Today
merge from menu_hotfixes_2
Today
Codegen ResetStaticFields
Today
Disable applying "ResetStaticFields" unless domain reload is disabled