201,302 Commits over 4,171 Days - 2.01cph!
more player holding spear animations.
Trying to solve this navmesh issue, but this is starting to smell like a unity bug?
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
Fixed ambiguous bindings being generated for RectF and RectI.
Fixed ambiguous bindings being generated for RectF and RectI.
Removed options from main menu
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
Updated cave test prefab/scene
AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
JS games can now be loaded straight from a directory in the emulator.
JS games can now be loaded straight from a directory in the emulator.
All sections now generate meshes. Bugs and optimisations!
Made player ragdoll ignore collisions with player movement
[ultimate_soldier] minor tweak on visual gun kick
[ultimate_soldier] minor tweak on visual gun kick
Added radiation effects to camera
Added geiger sounds
Implemented resource hotloading.
Implemented resource hotloading.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
Added a basic graphics bandwidth graph to the emulator.
Added a basic graphics bandwidth graph to the emulator.
Made the config file load on startup
Emulator can now load packaged games again.
Emulator can now load packaged games again.
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.
Relocated game packaging to GameAPI.
Relocated game packaging to GameAPI.
fiixed issues with hazmat pants mesh + added scale bone for waist
fixed hazmat pants prefab ( which broke when updating the mesh)
Refactored game packaging to involve less repetition.
Refactored game packaging to involve less repetition.
tweaked mesh to remove clipping
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
Fixed missing skinned mesh renderer reference on hazmat_pants
GroupController now spawns units properly.
Tweaked player movement (mainly animation events and jump conditions)
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
Fixing bugs in geometry still...
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
updated player_rig_scalebones source file