201,259 Commits over 4,171 Days - 2.01cph!
Moved tonemapper to third party folder
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
Spawn shared level prefabs in world setup
Made spawn handler per-scene
Moved LOD grid to its own prefab
Initial work on interaction refactor
Added LionEL to anim viewer
Updated Metas
Started anim controller
Fixed mysterious invalid gameobject error (Bear asset needed reimporting with the optimize transforms option...)
Expanded IController and ISelectable implementations
PlayerController replaces PlayerUnitControls, handles interaction for various types (Units/Buildings/Resources) and serves as a base for all selectables
Nuked PlayerUnitControls
Updated GSD/GDS
Ported selection drawing prototype code to PlayerController
Fixed drag rect selection
Merge from interaction refactor
Updated GSD for tribe changes
New Startup/Logo UI for standalone build
Bad usings in species settings
Fixed FoliagGroup material copying/assignment not working
checking in some meta/fbx files
added Dylan's 2DVFX folder to unity project
Fixed bone knife animation fuckups
Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
Updated RustNative
Tweaked noise backend
Oaks don't walk on six legs anymore. Pines don't float on slopes.
speedtree animateCrossFading = 1
Cleaned up DebugUIZoneTab a bit
Fixed not shutting down EAC properly
- Area0 work
- Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
- Made a Pipe Spawner prefab
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
Dust slide effect + script
Scrap ceiling light, ~~all the files
reducing ceiling light textures sizes to 512
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
Checked the "animate cross-fading" checkbox on the tree prefabs
Updated character select, can now start game!
Fixed green roadside trees spawning in the snow biome
Increased powerline topology radius