243,047 Commits over 3,898 Days - 2.60cph!
Refactored point rendering to allow rendering without element serialization.
Fixed bullet hit effects sometimes not being where you'd think they'd be
Removed/Fixed dedicated server Item.SetParent warning
Refactored text rendering to allow rendering without element serialization.
Refactored tilemap rendering to allow rendering without element serialization.
Refactored sprite rendering to allow rendering without element serialization.
Started graphics refactor to allow games to render straight to their virtual display without serializing the elements drawn first.
Added animation events to turn off racket trails, added trail to elvis racket
Tweaked physics timings
Added client.lerp var for debug
Tweaked how Lerp works (now smoother)
Fixed shiny textures
Fixed broken/missing sand texture in TestLevel
[block_party] player creates dust particles when moving around
[block_party] created Particle class
checking in the unarmed view model prefab.
Made a shitty little death effect.
The animals now use mecanim blend tree to synchronize their playback rate to their movement speed.
Slight post tweaks and texture rearrangement.
Fixed animal attack targeting.
added 1st person shoving animation/ running/ punching animations.. Can now relive my highschool experience.
Animal sense now uses generic stimulus objects.
Rollback displacement alpha changes
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
Fixed displacement alpha being inverted in Hammer
Added Build_Tools.bat to build Mapping and Modelling tools
Added detail.vbsp for hammer
Updated garrysmod.fgd to use new icons
Added icons for the fgd
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
Toned down head swing/bounce effects on melee weapons
Steering is now a low level animal function.
tweaked the 1st person punching animations
added 1st person anims for picking up / dropping items
added 1st person anims for walking / running
[block_party] changed when smile block goes invisible in each phase