242,735 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Minor fix that allows games to be packaged
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Attempting to remove a renderable from a stage it is not added to now just silently fails.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
10 Years Ago
Post-build deployment, GUID: 6b2471c3-ca5a-42d8-9fa3-0dbd83bcb1d3
10 Years Ago
Post-build deployment, GUID: beea36d4-7026-4243-b8a8-9600d2597193
10 Years Ago
Post-build deployment, GUID: c69311f2-d5fb-49e7-8662-8c2fe85fc90d
10 Years Ago
...boars and stags too.
10 Years Ago
Standalone build packaging is now performed elsewhere.
10 Years Ago
Wolves and bears now made of flesh instead of stone.
10 Years Ago
Post-build deployment, GUID: 14af9c1b-1ce0-4a39-926d-7bf295dc0404
10 Years Ago
Post-build deployment, GUID: e3b52100-75ae-4bdf-992a-7e6583b7da49
10 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
10 Years Ago
Added Build.WebPlayer() method.
10 Years Ago
Removing because doesn't exist?
10 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
10 Years Ago
Nuking A* Example assets.
10 Years Ago
Scene and prefab updates
10 Years Ago
Fixed missing terrain textures
10 Years Ago
TNet cleanup
10 Years Ago
Fucked off TNet.
10 Years Ago
Quick checkin to stop Jenkins from failing builds.
10 Years Ago
Potential NRE in effect sending
10 Years Ago
Tree files.
10 Years Ago
Backing up a truckload of tree files.
10 Years Ago
[ultimate_soldier] fixed some money stuff
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] fixed civilian not loading base class sounds
10 Years Ago
made some tweaks to the 1st person spear animations
10 Years Ago
Post-build deployment, GUID: 6c02c534-a765-43ab-81fd-7b3d047a31ed
10 Years Ago
Server compile fix
10 Years Ago
Fucked with player and quality settings for the BBDK.
10 Years Ago
Graph is now coloured again.
10 Years Ago
Fixed a possible exception when removing entities.
10 Years Ago
Added a couple of convenient scripts to call premake5.
10 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
10 Years Ago
added a more natural idle animation for the melee added a "Gesture_fullBody" to the mecanim
10 Years Ago
Fixed atlas shader texture popping bug on nv650M/windows Updated custom standard/universal shaders to latest universal core cginc Updating pvt shader to standard/universal
10 Years Ago
Made splats set by terrain modifiers have chamfered corners
10 Years Ago
Authentication with TNet is a bit of a fuck about but almost done!
10 Years Ago
Removed some legacy code from the terrain generator
10 Years Ago
re-added drink to mechanim gestures layer
10 Years Ago
removed mechanim flinch transitions
10 Years Ago
re-added player gestures to mechanim & deleted unrequired params
10 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
10 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
10 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
10 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up