242,727 Commits over 3,867 Days - 2.62cph!

10 Years Ago
[ultimate_soldier] player spawns in center of shop room
10 Years Ago
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
10 Years Ago
[ultimate_soldier] floater text when saving civilian
10 Years Ago
[ultimate_soldier] a bit of fading, janky though
10 Years Ago
Post-build deployment, GUID: de3b2cb5-84a7-4177-a613-c5afc4ab073a
10 Years Ago
Post-build deployment, GUID: 3219dd0f-8d38-4669-827e-01506218e491
10 Years Ago
Removed test.txt
10 Years Ago
b11
10 Years Ago
Halved tree count
10 Years Ago
Removed Bolt. Had to rename stuff like player because TNet isn't already in a namespace and takes up the type Player. Is that bloke a cunt or what?
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added TNet. Fuck Bolt.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
SetLayer checks to see if renderable exists
10 Years Ago
[ultimate_soldier] guns wont shoot when throwing them into buttons
10 Years Ago
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
10 Years Ago
[ultimate_soldier] some mission progression stuff
10 Years Ago
Lies
bot
10 Years Ago
VPK Build 126
bot
10 Years Ago
LinuxDS Build 157
10 Years Ago
- Added a NavAgentSlowTrigger script to slow down Agents when inside trigger volumes (river crossings) - More shader and scene updates - Fixed some issues with GroupsAgentMoveTo
bot
10 Years Ago
Windows Build 151
10 Years Ago
GitSync + New fancy spawnicons
10 Years Ago
Testing beta11
10 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
10 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
10 Years Ago
Fixed network compression size threshold on broadcast
10 Years Ago
Quick fix for stuff trees etc notspawning on servers
10 Years Ago
Fixed naked player normal map glitch.
10 Years Ago
adjusted positioning of the 1st person eating animations
10 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
10 Years Ago
More Water shader updates. Updated river and lake assets for island_large1
10 Years Ago
Fixed compile error Throw exception on compile error
10 Years Ago
Added player looting anim & set up clips
10 Years Ago
added player looting animation source
10 Years Ago
1st person eating animations
10 Years Ago
Going home.
10 Years Ago
Fixing the fix.
10 Years Ago
Small menu fix, and removing temp tree files.
10 Years Ago
Testing command line.
10 Years Ago
Merging tree-sync-experiment to main
10 Years Ago
Merged with trunk
10 Years Ago
Added network compression
10 Years Ago
Cleaned up TerrainSkin
10 Years Ago
Fixed TerrainGenerator client / server init fuckup
10 Years Ago
Renamed materials. Will plastic track it?
10 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
10 Years Ago
Re-organised directory structure.
10 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
10 Years Ago
Forgot to tick box