usertonycancel
reposbox-gunfightcancel

875 Commits over 639 Days - 0.06cph!

2 Years Ago
Add some base spread
2 Years Ago
Eliminated extra spread from MP5
2 Years Ago
Remove lobby state stuff from chatbox, add history
2 Years Ago
When focusing on capture points, make their markers less intrusive
2 Years Ago
Adjusted Revolver aim position, the idle animation sucks though
2 Years Ago
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
2 Years Ago
Scale mouse sensitivity down while aiming down sights
2 Years Ago
AKM received a small nerf to try to bring it in line with other weapons Increased F1 FAMAS base damage to match Doubled R870 damage Decreased Revolver's fire rate, as right now it's ridiculous
2 Years Ago
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types Kill sliding effects code as it's shit and barely works
2 Years Ago
Need 4 people to start Conquest game. Refactor this soon
2 Years Ago
Removed spawnoverview border
2 Years Ago
Can only bash down doors if it's closed / closing
2 Years Ago
Upped slide camera strength Upped walk bob, scaled walk bob down if sliding Trying to find out why ADS is laggy at high ping
2 Years Ago
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
2 Years Ago
Fixed ViewModel avoidance trace hitting world triggers
2 Years Ago
Fixed bounds calculation for GunfightSpawnVolume
2 Years Ago
Cleaned up loadout randomization
2 Years Ago
Fixed default match loadout never being set
2 Years Ago
Unfucked spawn volumes, fixed death cam
2 Years Ago
Can't deploy on Capturing / Contested spawn points
2 Years Ago
Oh, this is why loadouts weren't working on Conquest. They weren't being given to the player..
2 Years Ago
Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4 Disable the spawnpoint button entirely when hint is there Override dead state flow in Conquest Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass) Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume Spawn at random point within spawn volume Spawn volumes have a higher spawn priority (when picking from the spawn pool) Only allow to spawn at valid spawn points Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making Fix NRE Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true. Fixed style for non-primary buttons in spawnoverview
2 Years Ago
Fixed style for non-primary buttons in spawnoverview
2 Years Ago
Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true.
2 Years Ago
Fix NRE
2 Years Ago
Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making
2 Years Ago
Only allow to spawn at valid spawn points
2 Years Ago
Spawn volumes have a higher spawn priority (when picking from the spawn pool)
2 Years Ago
Spawn at random point within spawn volume
2 Years Ago
Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume
2 Years Ago
Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png
2 Years Ago
Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass)
2 Years Ago
Override dead state flow in Conquest
2 Years Ago
Disable the spawnpoint button entirely when hint is there
2 Years Ago
Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4
2 Years Ago
Added GunfightCamera.CameraOverride
2 Years Ago
Add quick and nasty hint display
2 Years Ago
Messed with AKM recoil some more Messed with MP5 recoil also Reduced TTK for most weapons (1911 Damage 18->25, AKM Damage 16->23, FAMAS Damage 12->18, MP5 Damage 13-17, Revolver 40->52)
2 Years Ago
Removed FireMode hint until I figure out a better way to show it
2 Years Ago
Proper style for "CAPTURED POINT" https://files.facepunch.com/devultj/1b2811b1/sbox-dev_HWwgn4lRZh.png
2 Years Ago
Let CapturePoints component know about flag captures, display it under the capture point list
2 Years Ago
Fixed shitty alignment for capturepoints
2 Years Ago
Add progress bar to capture points
2 Years Ago
When entering a capture point, set the player's location to it (for HUD visuals)
2 Years Ago
Add CapturePoint razor component
2 Years Ago
Recompiled assets, added third person to ProjectSettings
2 Years Ago
War -> Conquest
2 Years Ago
Decide winner of gamemode based on highest points if game time elapses
2 Years Ago
Punchier AKM recoil
2 Years Ago
Mess with ViewModel FOV while sprint / burst sprinting, alter real FOV if sprinting