193,475 Commits over 4,079 Days - 1.98cph!

8 Years Ago
lot placement revamp test
8 Years Ago
Can now trigger unlock definition unlocks from the Debug Tool->World tab
8 Years Ago
Moving inventory to server/owner only
8 Years Ago
Inventory start
8 Years Ago
Fixed not being able change unlock mode if unlock mode is on default value Added a stockpiles unlock definition to unlock the stockpile buildings Fixed a bold tag typo in the the crafting widget
8 Years Ago
Fixed buttons. Deer skull doesn't need to be a consumable anymore.
8 Years Ago
Sync stats fixups
8 Years Ago
Character sync not for humans. Don't waste network bandwidth.
8 Years Ago
Manifest Cleaned up some stuff.
8 Years Ago
Food & Recipes
8 Years Ago
missed a bit
8 Years Ago
fixes
8 Years Ago
NRE fix
8 Years Ago
TalentsUI progress, nuked a bunch of loadouts
8 Years Ago
Null check shit in PlayerInventoryProperties because we're not fucking savages
8 Years Ago
Merged from crafting_2
8 Years Ago
A little merge cleanup
8 Years Ago
Merged from main
8 Years Ago
More crafting station
8 Years Ago
Tooltip positioning stuff moved to separate component Talents progress Item item fire FX fix Data updates
8 Years Ago
Update RpcCalls
8 Years Ago
Toggling grass shadows force-refreshes grass meshes
8 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
8 Years Ago
Slight adjustment to Crafting Station.
8 Years Ago
chair deploy fix
8 Years Ago
more weapon definition stuff
8 Years Ago
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
8 Years Ago
nav_grid and ai_dormant on by default.
8 Years Ago
quicker sitting animations skin approval
8 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
8 Years Ago
sedan collision model for interior
8 Years Ago
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8 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
8 Years Ago
VehicleMovement hits triggers
8 Years Ago
Filled last frontage gaps
8 Years Ago
Fixed missing shadows in shadow quality < 2 Fixed penumbra shadows not reset when switching quality
8 Years Ago
sitting in chair provides 100% comfort
8 Years Ago
.
8 Years Ago
Branched cus I've fucked it
8 Years Ago
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8 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
8 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
8 Years Ago
Merged from main
8 Years Ago
Improved navigation/steering WIP
8 Years Ago
Start and end points extend if they can
8 Years Ago
Frontages are much cleaner.
8 Years Ago
Merged Opinions, Traits & Beliefs into single Unit.Personality component Added PersonalityTypeDefinition
8 Years Ago
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8 Years Ago
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