193,475 Commits over 4,079 Days - 1.98cph!
lot placement revamp test
Can now trigger unlock definition unlocks from the Debug Tool->World tab
Moving inventory to server/owner only
Fixed not being able change unlock mode if unlock mode is on default value
Added a stockpiles unlock definition to unlock the stockpile buildings
Fixed a bold tag typo in the the crafting widget
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Character sync not for humans. Don't waste network bandwidth.
Manifest
Cleaned up some stuff.
TalentsUI progress, nuked a bunch of loadouts
Null check shit in PlayerInventoryProperties because we're not fucking savages
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
Toggling grass shadows force-refreshes grass meshes
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
Slight adjustment to Crafting Station.
more weapon definition stuff
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
nav_grid and ai_dormant on by default.
quicker sitting animations
skin approval
Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
sedan collision model for interior
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
VehicleMovement hits triggers
Filled last frontage gaps
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
sitting in chair provides 100% comfort
Branched cus I've fucked it
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Error message typo fix ("Trying to to child" -> "Trying to parent to child")
BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
Improved navigation/steering WIP
Start and end points extend if they can
Frontages are much cleaner.
Merged Opinions, Traits & Beliefs into single Unit.Personality component
Added PersonalityTypeDefinition