194,888 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Disabled AI again
9 Years Ago
HttpImage caching Bag categories Placeholder bag hq icon Optimized inventory scroller List 'crates' from inventory schema instead of hard coded
9 Years Ago
tugboat LODs, prefab update
bot
9 Years Ago
Automated OSX Build #478
bot
9 Years Ago
Automated Linux Build #478
9 Years Ago
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9 Years Ago
player commanded role weight fix
9 Years Ago
Steam Inventory crafting warning
9 Years Ago
Player commanded GPVs should now apply role weight correctly.
9 Years Ago
Item fixes
9 Years Ago
Hazmat suit cherry pick
9 Years Ago
Merged from main.
9 Years Ago
More work on sessions.
9 Years Ago
GameConfig WIP RoleParameters exposed in behaviour editors
9 Years Ago
Added GPS line
9 Years Ago
Reverted EAC server binaries
9 Years Ago
Added lods to hazmat suit
9 Years Ago
Load inventory when opening tab instead of on startup
9 Years Ago
Fixed icon loading errors
9 Years Ago
FOR FUCK SAKE scene
9 Years Ago
Fixed some item categories
9 Years Ago
Fixed salvaged hammer viewmodel
9 Years Ago
Fixed NRE ServerMgr.cs:806
9 Years Ago
tugboat textures, WIP model, materials
9 Years Ago
Slightly faster LightEx / LocalPositionAnimation
9 Years Ago
Bag opening shit
9 Years Ago
Added a comment in code to show that explicitly
9 Years Ago
Singleton Managers should live in GameManager, since that's where they live on the Game Manager prefab. Default to Survival game mode when starting with startup, so that we actually get out of the loading screen and load the game (or quit the game if there's no game mode defined at that point).
9 Years Ago
FOR FUCK SAKE scene
9 Years Ago
fixed SAR costing 3 semi auto bodies (now 1, oops) balanced SAR recoil/damage (easier to hit stuff now)
9 Years Ago
FOR FUCK SAKE island border FOR FUCK SAKE raised world by 5 unit FOR FUCK SAKE disabled shgore ovjecte cuz it look weird with big wave !A wip ocean surface shader
9 Years Ago
Water force to 12, cannon ball bit bigger, cannons fire faster, longer and less height
9 Years Ago
Generators for bag
9 Years Ago
Fixed buggy chat visuals with pool.mode 2
9 Years Ago
EAC update
9 Years Ago
FOR FUCK SAKE wip ship
9 Years Ago
FOR FUCK SAKE tweak ship model/prefab
9 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
9 Years Ago
▇▊▌▍▆▍ ▄▊▋▉▍
9 Years Ago
redid the 3rd person pistol deploy animation so it matches the 1st person better
9 Years Ago
YAMFM
9 Years Ago
Merge in updated vehicle player animations
9 Years Ago
Fixed eye direction confusion
9 Years Ago
Committing current work before trying something risky
9 Years Ago
Reworked Hazmat suit source files
9 Years Ago
reduced radpill spawns
9 Years Ago
BaseBehaviourPlanSettings has RoleParameters for player exposed/commanded behaviours
9 Years Ago
radiation has more of a gradient rather than a seemingly binary exposure updated radpill description added food box to junk piles phrases protocol++
9 Years Ago
9 Years Ago
updated player in car animations to allow horizontal rotations of -135 and 135