200,289 Commits over 4,140 Days - 2.02cph!
More tool pickup stuff and resource/item value consideration tweaks
MAX_PERCEIVED_SMARTOBJECT_COUNT = 250
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FOR FUCK SAKE add door to factory prefab room C and E
FOR FUCK SAKE door anim
FOR FUCK SAKE door collision
- RoomSpawner now holds a list of all the enemies it spawns and checks for when they're all killed
- Refactored a ton of enemy-player-aware checks
- Pressing I will toggle invisiblty to AI