194,760 Commits over 4,079 Days - 1.99cph!

9 Years Ago
ConsiderationGroupSettings editor
9 Years Ago
Re-worked food AI related to resources/dispensers, humans now take food from dispensers, relying on DM to then eat that food Added DispensablesConditionSettings, for checking if a target Dispenser provides suitable food for a unit's diet
9 Years Ago
Added Consideration Group (needs editor work)
9 Years Ago
vm source
9 Years Ago
Eggs
9 Years Ago
9 Years Ago
More skin types
9 Years Ago
Buildings and interiors now generated on client from proto. Needs seeds.
9 Years Ago
More
9 Years Ago
er
9 Years Ago
Ship tweaks
9 Years Ago
Fixed egg thing because reasons
9 Years Ago
Steamworks update
9 Years Ago
ASE.CustomMaterialInspector error fix
9 Years Ago
Updated ASE
9 Years Ago
CurrentVersionStartup
9 Years Ago
Converted some of xtab's skins to the new system Updated RustBuilder
9 Years Ago
Updated bridge prefabs Fixed no path issue AI can boost Refactored target pos
9 Years Ago
changed hair to new shader
9 Years Ago
Fixed tanktop, collared shirt descriptions
9 Years Ago
cleaned up and swapped shader on animal materials
9 Years Ago
...
9 Years Ago
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
9 Years Ago
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
9 Years Ago
more janky terrain tweaks
9 Years Ago
dicking around with the scene
9 Years Ago
Refactored vehicles into various base classes
9 Years Ago
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
9 Years Ago
Added approximation of torque/speed relation
9 Years Ago
Particle egg thing backup because I'm too lazy to split into a new proj right now
9 Years Ago
Fixed mouse getting unlocked after window lost focus
9 Years Ago
Added a really basic version number with display on the main screen.
9 Years Ago
Just increased MAX_PROXY_TIME_DELAY since we have no extrapolation ability.
9 Years Ago
Added documentation comments for posterity
9 Years Ago
TakeFromDispenserSettings consume fix
9 Years Ago
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
9 Years Ago
Skin shader tweaks TakeFromDispenser picks up item using animation bypass overload
9 Years Ago
removed unused materials and switched used one to new animal shader for the bear switched animal_skin shader to new shader (used on clothes)
9 Years Ago
More debugging convar stuff
9 Years Ago
fixed burlap gloves
9 Years Ago
Moved UpdateWaterVisibility to LateUpdate
9 Years Ago
Building list now gets sent to clients when they join.
9 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
9 Years Ago
Fixed VisualFXParameters adding duplicate VisualFX components to prefabs when cached Removed animations from ConsumeFromX interactions
9 Years Ago
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9 Years Ago
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9 Years Ago
Animation event debug stuff
9 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
9 Years Ago
Damp test
9 Years Ago
Feature creeped a last minute radtown highrise.