194,888 Commits over 4,079 Days - 1.99cph!

9 Years Ago
rocket launcher more expensive rockets cost additional pipe lowered oil barrel HP removed waterpipe pipe requirement (derpy but needed for now) tightened up flamethrower fuel stream graphics flamethrower must be held to create fire can no longer tap flamethrower for 1 fuel to create a fire flamethrower holds 100 ammo instead of 50 flamethrower uses twice the fuel per second flamethrower direct damage against players increased attempt to fix empty crates/barrels added semi auto body (p250/SAR component) slightly reduced sheet metal HQM recycle yield slightly reduced spring HQM recycle yield protocol++
9 Years Ago
Stop mouse being grabbed even when editor is paused!
9 Years Ago
Adding my test scene to the build list, sick of re-adding it.
9 Years Ago
Partial work on vehicle eye rotation etc
9 Years Ago
GPV completion now adds role weight
9 Years Ago
9 Years Ago
Bag crafting
9 Years Ago
Profiling formatting crap, minor refactoring
9 Years Ago
yet another merge from main.
9 Years Ago
9 Years Ago
Rebuilt plugins
9 Years Ago
save
9 Years Ago
Cannon aiming resets when leaving aiming mode
9 Years Ago
Breed request is player exposed, condition tweaks to support that. Fixed Berry Bush IPS data warning
9 Years Ago
Warning fix
9 Years Ago
Bag test
9 Years Ago
art sauce
9 Years Ago
more crocking
9 Years Ago
9 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures
9 Years Ago
vm source update
9 Years Ago
Multiple select breakdown Fixed scrolling back to the top when inventory items updated
9 Years Ago
Merge
9 Years Ago
More camera
9 Years Ago
Shortened prefab name in print_prefabs
9 Years Ago
Units are now generated at runtime.
9 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
9 Years Ago
UnitViewUtility adds a NavMeshAgent to newly created views
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Wood sitem
9 Years Ago
Breakdown fixes
9 Years Ago
added _MM road parts to all prefabs that didn't have any. Hid buildings in hexes that obscured bridges and bridge roads
9 Years Ago
Fix tweak
9 Years Ago
Allow deselect
9 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
bot
9 Years Ago
Automated Linux DS Build #477
9 Years Ago
More cam tests
bot
9 Years Ago
Automated Windows Build #477
9 Years Ago
Can now properly select and paint units in the editor.
bot
9 Years Ago
Automated OSX Build #477
bot
9 Years Ago
Automated Linux Build #477
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #476
9 Years Ago
more croc bits
bot
9 Years Ago
Automated Windows Build #476
bot
9 Years Ago
Automated OSX Build #476
bot
9 Years Ago
Automated Linux Build #476
9 Years Ago
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
9 Years Ago
croc work