196,979 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Did some things but I forgot what exactly.
8 Years Ago
junkyard progress backup
8 Years Ago
Craft/Build UI tweaks
8 Years Ago
Pumpkins shouldn't crash the world anymore
8 Years Ago
text, formatting and colour tweaks for turns 1-7
8 Years Ago
Added "Sleep Around Camp" Goal Plan to Human/Sleep module. Should reduce the amount of wild sleeping that people do. Crafting & Building window lists show locked items
8 Years Ago
Fixes.
8 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
8 Years Ago
Loot stuff. Various other things.
8 Years Ago
Added move state block filter to UnitSelection. Turn 5 tweaks, turn 7 wip.
8 Years Ago
Removed APC from tunnels complex APC now spawns at launch site
8 Years Ago
turn 7 wip
8 Years Ago
Some minor DM filtering optimisations
8 Years Ago
Fixed some tutorials having the wrong knowledge screen assigned
8 Years Ago
turn 5, turn 6
8 Years Ago
Objective display fixes
8 Years Ago
Fixes.
8 Years Ago
Fixed objectives UI missing anim event sound player component UI anims
8 Years Ago
Treefabs into bundle.
8 Years Ago
Fixed shoot bug
8 Years Ago
Fixed edit session not using correct camera profile Fixed ScenarioDefinitionEditor not displaying the camera profile field Fixed PlayerTutorials.TutorialsComplete not accounting for active tutorial Dead units can be selected
8 Years Ago
bullet proof insert model/gibs/collider
8 Years Ago
more
8 Years Ago
8 Years Ago
8 Years Ago
window bars are thinner on all tiers inserts
8 Years Ago
merge from main
8 Years Ago
junkyard progress backup
8 Years Ago
Marked basket as placeable so that a full basket can be set down in camp for people to eat from
8 Years Ago
Attachment Point containers will now resort their items when an item is dropped
8 Years Ago
An unsaved change
8 Years Ago
Added a Use Attachment Points field to Container that parents items to attachment points in the container hierarchy. Recursively looks for a transform named "AP_XX" to parent to (eg. AP_06 or AP_12)
8 Years Ago
Hooked up two meshes to particle system shape components to stop chopped down birch trees from spamming warnings while playing - this was done on the prefabs directly, there could be changes needed on the TreeModelEditor to prevent this happening in future
8 Years Ago
Very first base AI + merges
8 Years Ago
Target keyword can now be used in Goal Plan Variant descriptions - fixes a bunch of in-game text showing {Target}
8 Years Ago
Fixed "Winter is Coming" objective having a time limit... UI Tweaks
8 Years Ago
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
8 Years Ago
fix for tree minigame always going right and never left
8 Years Ago
merge
8 Years Ago
tree minigame rotates each X less tree minigame X starts relative to the initial strike position rather than randomly tree minigame picks one direction to rotate never goes the other way
8 Years Ago
fix trail material
8 Years Ago
Merged from main
8 Years Ago
switch coold down material to amplify
8 Years Ago
update unlit particle shader switch star material from shaderforge to amplify
8 Years Ago
GPU instancing enabled for Arena_Frame_A_Mat.mat
8 Years Ago
tweak chat bubble size behavior
8 Years Ago
Autonomous eating on stick.
8 Years Ago
textures
8 Years Ago
added bulletproof glass window insert