199,683 Commits over 4,140 Days - 2.01cph!
shifted environment prefabs.
Crafted items use skin properly
- Started filling whitebox level with spawns
made court area bigger, added new ground and added new lighting and camera settings
made court area bigger, added new ground and added new lighting and camera settings
-activities all use autoproperties for consistency
-adapted to the new format (ie. can now define activity raising in editor, as an action)
Allow less text in the console
Cleanup source files in root
Deleting boots items (left overs)
Heightmap generation improvements
Moved GMPublish to the latest version of the Steam API as well
removed debug.log
added trash pile
added oil barrel
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
Female generic pants model and prefab
fixed research table bugs
protocol++
updated phrases, drops, etc
merge into main, giddy up
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Female tshirts/tshirt adjustments
Killing random loose mats
Rebaked island002/003/greenbox and added TribeSpawn topology areas
Removed "parameter" based creation of triggers, conditions and attribute modifiers
Shifting Before Editor to a better nested/inline editors approach (most Effects will not work for now)
Removing some debug from BeforeEditorLayout, cc maurizio (if it's working, please kill debug logs)
explosions damage deployables
explosions use line of sight
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
First pass at sounds for all the newer melee weapons
merge from main/newmeleesounds