199,739 Commits over 4,140 Days - 2.01cph!
Fixed some door socket mods that were being overly preventative
Bins spawn ammo.
Fixed missing dll
Fixed muzzle position
Fixed Server bugs
Reverted step value on Health
Added interactions based on intention for harvesting stuff, etc.
Fixed some minor NRE issues related to activity.
Stopped TOD from getting dark.
Fixed Inventory UI from stacking.
Fixed trash looting not syncing.
Fixed UI not showing mouse cursor.
-IM queries now take an optional weight parameter, so threatening things can be differently threatening
Boonie hat with all the files and lods
Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
creating new test court play area with walls and rock garden
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Matx mat lib and human updates
Fix for multiple characters selected
buildings and human updates
Human updates
Teepee update
Adding some IK stuff to HumanView (wip)
Fix gunshots not crossfading between close and distant sounds
Added debugplayer dev console command
Fixed some janky vertex normals on the male burlap shirt
Adding (preliminary) female burlap clothing models and prefabs
FIxed viewmodels switching between running and walking on slopes
Updated asset gallery and added a bunch of collision meshes
Fixed some small female burlap clothing issues
Added female burlap gloves model and prefab
Clean saved user data on server restart
Better EAC disconnect messages
Bundle tweaks
Refresh server lists in order to avoid network disconnect
Fixed player lying down in inventory
Allow prefabs to opt out of preprocessing with NoPreProcessing
AssetDatabase.Import when BuildAssetBundles
Save prefabs win BuildPrefabs so changes work proper
Fixed distant terrain blackness
Optimizing ambience audi clips for memory/loadtime