243,173 Commits over 3,898 Days - 2.60cph!
Fixed door interaction error
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
Additional visibility check boosts framerate a bit more
disabled worker until we decide what to do with it
map3 default squad change
unit button colour options
maybe fixed audio slowdown?
FOR FUCK SAKE tile highlight/texture/shader
FOR FUCK SAKE optimised star
FOR FUCK SAKE level lighting stuff
Hint screenshot support, layout tweaks
Hints UI editor, disabled player progression widget
Fixed issue with NPCs walking past the player sometimes appearing to freeze for a moment
TakeFromDispenser ConsumeOne mode doesnt pick up the item
Fixed Effect not reseting removal action chain validity
whats new now auto shows new version defs
Fixed DropHeldItems Action NRE
Fixed bad block check in SmartObject.GetFreeInteractionPositionCount
MachineProcess.IsAvailable is virtual, no longer persisted
Sleeping effect dops all items
Fix the among best condition in DM that we don't throw away all the best ones and keep the rest.
InteractionPosition block check is on demand, commented out failures UI debug log
Cherry picking door optimisations.
Commented out a debug log
5.6.0f2 shader auto-updates
Fixed NRE in Ambient Sound Player
EntityViewUtility fuckeries
Automated Windows Build #649