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Increase weapon prices in stores
Refactored NetworkEntity instantiation. We weren't digging recursively into grandchildren so when a player joined a game, if other players were in vehicles, their held items wouldn't sync due to the vehicle -> player -> helditem heirarchy skipping the grandchild. It was being sent from the server but not read by the client.
Compile fixes, netstandard2.0
Added support for publishing workshop items to the main app from another app.
Merge pull request #66 from MollerVictor/master
Added support for publishing workshop items to the main app from anot…
Tweak lightmap importing
stb_image
Merge branch 'master' into TextureLoading
More stb libs
Flatter binds for stb
Storing the jump distance and time
Added texture find read write enabled tool
No material filtering on tex usage report
Removed UseTarget from ItemActionDesire
Item action pick up mode keep desire cleanup (no more use target, in prep for sebovs desire changes)
Command generation/collation WIP
Building addons via interaction
Added machine process desire creation and keep desire check for said desires
Viewmodel texture updates
plus asks sharp to load the texture
Merge branch 'master' of SandboxGame
ImageSharp test (might be shit)
Chromium can register/handle binds in sub-frames
Updated ServerImage to new FileStorage API
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
Started work on scripts for options menu
Options menu navigation system
SliderOptionsItem functionality
ToggleOptionsItem functionality
Working on an options page system
Temp fix for leaderboard entries not being displayed
More options menu work
API for changing options pages
Merge branch 'master' into options
Option item creation
Options menu resizing
Fixed options menu navigation
Options navigation tweaks, can now close menu
Fixed toggle options not being visible
Better logic for picking which item is selected when changing page
Fixed being able to hide the options menu
Combo options item functionality
Options menu dividers
Better options layout, better video options logic
Combo option item tweaks
Merge branch 'master' into options
Added preview sound effect when changing sfx volume
Better options page navigation
Now handles held input repetition in options navigation
Implemented apply button in video options
Key prompt icons for letters / numbers now use a Text component
Can now access options menu with select / O
Fixed navigating right with ComboOptionsItem
Disabled resolution dialogue on launch
Audio settings are now persistent
MachineProcessActionDesire added (not in use yet)
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
goat mesh/skinning improvement
Fixed navigating right with ComboOptionsItem
Disabled resolution dialogue on launch
Can now access options menu with select / O
Items can now filter their sub items.
Updated truck effects
Fixed camera layers
Key prompt icons for letters / numbers now use a Text component
Unfucked texture loading. Cache++
improved helicopter searchlight
perhaps improved interpolator jitteriness
Implemented apply button in video options
Fix off-by-one error with GMA FileHandle seeking
servergibs have proper mass
oilfireballs sort particles properly (oldest first)
changed Go To to distance instead of radius
Fixed TellNativeAboutFileChanges native/relative wrong way around
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
gas_station polish & bug fixing
Attempt at organising sln
Merge branch 'master' of SandboxGame
Moved some generic structs to Sandbox.Public
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?