254,763 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Moved playermodel to rust addon Path fixes Sandbox addon not alwaysload
7 Years Ago
null check and warning for Behaviour when trying to apply skill gain
7 Years Ago
Fixed not filtering warning Addons tab Addon info backend Use Active, not SetActive Removed PrimaryAddon logic Flipped UpdateAddonState logic the right way up Enable gamemode addon only when starting game Don't NRE forever on failed to load gamemode BaseEntity class name (we want to create a managed counterpart for every native actor) Send ServerInfo on join server, allowing proper gamemode selection Gamemode selector OnUnregister instead of UninitializeComponent source of ActorDestroyed Merge branch 'master' of SandboxGame Cycle HUD input in engine, so we can still escape to menu if gamemode fails to load
7 Years Ago
Chest slot fix.
7 Years Ago
Alignment fixes. Material warning fix.
7 Years Ago
Reverted ItemIcon.cs because it messes with mah UI slots.
7 Years Ago
renamed a confusingly named behaviour chain element variable
7 Years Ago
Character teleport uses origin (bottom of collider)
7 Years Ago
Fix jumping into ceiling not stopping velocity
7 Years Ago
Added noclip move
7 Years Ago
UIInventoryMenu tweaks
7 Years Ago
Improvements and fixes to building and fire gathering AI. Cleanup of EntityValueConsideration.
7 Years Ago
tweak temple B floor texture/mat tweak highlight tile texture
7 Years Ago
merge from UI
7 Years Ago
removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly
7 Years Ago
Merge from main
7 Years Ago
pre-merge
7 Years Ago
Add some debug code to figure out mcore crashes
7 Years Ago
Hid a thing
7 Years Ago
merge from rust merge
7 Years Ago
Hilariously broken shit
7 Years Ago
fixing all the everything
7 Years Ago
Updated vm source rig - latest rig & mesh
7 Years Ago
fix to make items have random rotation and position data when carrying more than one in one hand
7 Years Ago
Combo option item tweaks
7 Years Ago
Changed wall generation Added vertical boost New building default materials
7 Years Ago
Better options layout, better video options logic
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f
7 Years Ago
Geiger World model, prefab, mats, textures etc
7 Years Ago
Tooltip files
7 Years Ago
Options menu dividers
7 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
7 Years Ago
Fixed being able to hide the options menu Combo options item functionality
7 Years Ago
Some minor tweaks from Sunday
7 Years Ago
reduced volume of attack mode clip
7 Years Ago
Senses unit enabled check
7 Years Ago
Added BaseEntity.Enabled flag, ignore disabled ents in ECS ticks
7 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
7 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
7 Years Ago
ConditionConsiderationSettings score is 0 if the condition failed HasDesireSettings editor, validation
7 Years Ago
Options navigation tweaks, can now close menu Fixed toggle options not being visible Better logic for picking which item is selected when changing page
7 Years Ago
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
7 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
7 Years Ago
Gathering for fire improvements.
7 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
7 Years Ago
Fixed options menu navigation
7 Years Ago
Game no longer autoloads the last save
7 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
7 Years Ago
Options menu resizing
7 Years Ago
ConsiderationSettings.BlackboardReadKeys no longer abstract