254,394 Commits over 3,990 Days - 2.66cph!
Remobed some debug commands
tweaked sound api
Reverted Control1 map to fix layout
Reverted Control map to fix layout
Healer no longer thinks it can self targer
tutorial sub task parameters validation.
let's have clear weather during most of the first day of the tutorial.
Removed debug U key to hide UI
Added Facepunch.System
Added Facepunch.Api
Commented out "Transitioning from"
Facepunch.Api basics
Exception reporting
Build info
Temp fix for leaderboard entries not being displayed
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
Stripped some unused nature assets that have been replaced by newer assets
Removed HX volumetric stuff from camera prefab
Stripped old grass assets
Stripped BehaveAsset icon
Whats new UI widget fuckery
Stripped TreePerfTest stuff
Stripped old grass system
Disabled dynamic batching (experiment)
Adjusted wanted decay times down a bit
Made prison spawns an area rather than a point
Desires & effects widgets rebuild layouts when contents change (hack)
removing left over particles from the main scene
update healer particles
getting last rev
What's New back up. Added Pawn Shop.
Fixed menu dropdown overlapping tutorial widget
Dynamic Navmesh should include Terrain layer for navmesh generation.
version++
added a quick What's New data entry, no screenshots for headers.
chainedgun pxc colors
chained level on menu
merged from squadedit branch to main
mass affects physics force
chainedgun 3rd form patterns
Fixed Feed Item to Unit ability appearing when holding food and targeting a human from another tribe
Fixed units wanting to drop items in other tribes stockpiles
Added some checks so Units can recover if they attempt to give a gift and something has happened to the item
Wrapped some errors caused by units attempting to calculate paths while their navmeshagents were disabled (this could be a bigger issue, why are they trying to find paths while sleeping?)
Made meat a giftable item
Fixed NPCs thinking they can't afford drugs, and simplified some code in the process.
Removed need for Update methods on all doors
Door animators disable properly again
armor opacity depends on layer, base armor doesnt have to be default
playmaker callmethod repeat toggle for clarity
combined wait time in fixedcallmethod
chained gun setheavy
Fixed loaded wearables getting added to Unit Item list twice
Door with Bill's fix + other minor edits
Fixed being able to gift items to animals
Fixed changing gender on tribe create screen would break skinning on clothing
WIP coui:// requests handled by managed
Fixed skeleton mesh getting enabled while loading even if the corpse wasn't skinned
Added PlayableGraph Visualiser from unity. Trying to fix doors but at the moment they're even more broken.
Removed unlock field from GoalSettingsEditor