243,165 Commits over 3,898 Days - 2.60cph!

8 Years Ago
bear and croc assets
8 Years Ago
steam test build
8 Years Ago
Invoke optimizations
8 Years Ago
FOR FUCK SAKE squad unit button FOR FUCK SAKE fix standard shader?
8 Years Ago
8 Years Ago
UnitViewUtility.UpdateViewFromSourcePrefab doesnt need to instantiate the old prefab
8 Years Ago
Fixed player preview (deferred LDR alpha)
8 Years Ago
Minor layout cleanup
8 Years Ago
Merge from main
8 Years Ago
Replaced an error with a warning
8 Years Ago
Minor UDM layout crap
8 Years Ago
Fixed ItemFilterSet NRE
8 Years Ago
Consumable is now an item component, supports decay Added ICookable interface, used by Consumble and Corpse MachineProcess.CookCorpse is now CookCookable
8 Years Ago
FOR FUCK SAKE star background script to pause particle system FOR FUCK SAKE shader that work in editor but not ingame................................................
8 Years Ago
Load DebugSkin differently
8 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
8 Years Ago
More UI
8 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
8 Years Ago
Let's start with the highest priority rather than the lowest when iterating through goals of modules in DM.
8 Years Ago
Make every goal start at a priority value of 10 in the editor.
8 Years Ago
Group profiler by entity name in GroupDestroy
8 Years Ago
UI Fixes
8 Years Ago
Merged from main
8 Years Ago
Goal priorities in DM.
8 Years Ago
created fire hydrant prop and added to unity placed all lamp posts and fire hydrants on hexes and added to prefabs
8 Years Ago
Improving GPV construction failure events Various AI tweaks
8 Years Ago
set meat material value on corpse skinning to prevent errors from art side
8 Years Ago
Merged occluder optimizations
8 Years Ago
Spawning shit in bins now
8 Years Ago
FOR FUCK SAKE what's new screen
8 Years Ago
Raster tolerance tweaks on a few occluder meshes
8 Years Ago
5.6.0f2
8 Years Ago
Simplified a few more building occluders Added more core occluders Added building occluder set up scene
8 Years Ago
GoalPlan.BringDispenserItemToPlayerBuilding filters for held items
8 Years Ago
Added CanPickUpDispensable Condition, added to Added Unit.Items.CanPickUp and Unit.Attachments.CanAttach overloads for ItemSettings
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8 Years Ago
Automated Windows Build #651
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8 Years Ago
Automated OSX Build #651
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8 Years Ago
Automated Linux DS Build #651
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8 Years Ago
Automated Linux Build #651
8 Years Ago
Entity.Remove can no longer remove the world and crash the game while doing so
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8 Years Ago
Automated Windows Build #650
8 Years Ago
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8 Years Ago
Fixed door interaction error
8 Years Ago
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
8 Years Ago
Additional visibility check boosts framerate a bit more
8 Years Ago
Deuce project cleanup
8 Years Ago
Merge from main
8 Years Ago
disabled worker until we decide what to do with it map3 default squad change
8 Years Ago
unit button colour options
8 Years Ago
maybe fixed audio slowdown?