243,164 Commits over 3,898 Days - 2.60cph!
Fixed AI decision log not working after playmode changes
decay should now display visually
Fixed units not being destroyed on death when no corpse item template is defined
UnitGroupSupportsCollections NRE check
fixed plants not growing
fixed plant color scale not being applied
Building construction state cleanup
improvements to visual persistence of buildings
Large and small template carcass items
PlayerController saves selected entity
Buildings destroy items on deposit, because fuck it
Machine process persistence fuckeries, CookCookable cleanup
Fuel to effect hour callback safety
MachineProcess calls AddItem on load
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items.
Deleted some unused goal plans
Set the desire weight considerations to be the correct types
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
Cleaning up AI data
Deleted ItemGathering module
made radial menu really snappy
No ground radial movement shit
Removed player commanded building goal
DesireWeightConsideration weight scaling modes
DesireWeightConsideration tweaks
Testing singular building goal
Silencer world model lod updates
putting buildings and alleyways on to hex prefabs
Small scope world model lod updates
Muzzlebrake world model lod updates
Mission description panel
merged shader fix attempt from main
Rocket factory / offices exterior blockout