223,356 Commits over 3,684 Days - 2.53cph!

8 Years Ago
That wasn't very cross platform of me.
bot
8 Years Ago
Automated Windows Build #130
8 Years Ago
Added command line option to cause BAssert to dump (Windows only) I have faith in you, Linux DS
8 Years Ago
- Can now set an effect prefab per weapon definition to be used as a muzzle/firing flash
bot
8 Years Ago
Automated Linux DS Build #129
8 Years Ago
- Weapon definitions now have link to projectile prefab and launchers initialised from a weapon use it instead of projectile name.
8 Years Ago
- More item reworking
bot
8 Years Ago
Automated Windows Build #129
bot
8 Years Ago
Automated OSX Build #129
bot
8 Years Ago
Automated Linux Build #129
8 Years Ago
Fixed GMPublish Linux link order Added loading bar text when waiting for Steam auth
8 Years Ago
- Equipment now uses scriptable objects - Reworked equipment loading/saving and simplified everything
8 Years Ago
Fixed options visibility issue
8 Years Ago
Added "sort by decision weight" button to GoalSettingsEditor, which does that UnitCanFindEntityCondition will create a new ItemDesire when it can't find the requested item (provided Id filter is present) Build Goals re-organisation ItemDesire files
8 Years Ago
- Deleted all the old character UI code + files - More item work
8 Years Ago
Data save
8 Years Ago
More desires and ECF tinkering, NRE catchers (+ warnigns) in DSE constructor
8 Years Ago
- WIP refactoring of Equipment handling - Ripped out loads more now unused stuff
8 Years Ago
Expanding Unit+Desires system to support a generic ItemDesire type
8 Years Ago
latest version for backup
bot
8 Years Ago
Automated Linux DS Build #128
8 Years Ago
Cowboy - Added win & lose anim
8 Years Ago
Cowboy - Updated win anim, added lose anim
8 Years Ago
Fixed rock particles from colliding with player collider
8 Years Ago
- Launchers can now be set to be manually ticked - Launchers are now set to manual tick when they're init'd from a WeaponSO
bot
8 Years Ago
Automated Linux Build #128
8 Years Ago
Fixed missing textures on key lock
bot
8 Years Ago
Automated Windows Build #128
8 Years Ago
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
bot
8 Years Ago
Automated Linux DS Build #127
8 Years Ago
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
8 Years Ago
Holmzy's Law: When admins give items, announce it to the whole server in chat
8 Years Ago
re-exported temple ground stone with less of a gap between each stone. tweaked diffuse map on ground stones to be less dark and removed black from edges. changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders
8 Years Ago
IsHoldingItem tweak
bot
8 Years Ago
Automated OSX Build #127
8 Years Ago
road_decal textures road asphalt textures
bot
8 Years Ago
Automated Windows Build #127
8 Years Ago
Updated crash reporter URL
8 Years Ago
File library can now write png/jpg files util.TableToJSON handles arrays properly Removed angle/vector pool debug message
8 Years Ago
EC filter tweaks, nuking yet more old con types
8 Years Ago
Removed BehaviourPlanData, InteractionPlan now stores InteractionPlanData to serve the same purpose, old usage (crafting) should instead use Intentions when we re-implement the feature Added some EntityConditionFilter result caching/blackboarding in Group+Knowledge Foreach killing in GroupManager Deleted UnitCanFindCraftingItems consideration Deleted UnitCanFindItemOfType condition (replaced by UnitCanFindEntityCondition)
8 Years Ago
Enabled options menu mid game
8 Years Ago
- More
bot
8 Years Ago
Automated Linux DS Build #126
8 Years Ago
Cherrypicking/reverting data vis tweaks
8 Years Ago
Subtracting TOD commit
8 Years Ago
Deleted some old/crap goals/goal plans
8 Years Ago
Updated TOD Data vis twaeks
bot
8 Years Ago
Automated Windows Build #126
bot
8 Years Ago
Automated OSX Build #126