224,509 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Removed unused speedtree shader interpolator
8 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
8 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
8 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
8 Years Ago
- Gameplay stuff
8 Years Ago
- Asteroid tileset work
8 Years Ago
added cc metal combined texture
8 Years Ago
removed some old cc materials, added combined texture and meshes for cc, added to scene
8 Years Ago
combined textures on CC and exported mesh
8 Years Ago
- Super duper booster effects now face actual movement direction not ship orientation
8 Years Ago
Zone materials
8 Years Ago
Switched to combined WW scene for build Switched Igor Smash to use blend tree Added jump to movement controller (not needed for smash now but maybe useful)
8 Years Ago
Fixed full frame shit being pickupable like doors
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8 Years Ago
Automated Linux DS Build #174
8 Years Ago
Added Cowboy prefab, updated config
8 Years Ago
Fixed full frame shit being pickupable like doors
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8 Years Ago
Automated Windows Build #174
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8 Years Ago
Automated OSX Build #174
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8 Years Ago
Automated Linux Build #174
8 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
8 Years Ago
Wall frame building shell protection
8 Years Ago
fixed wall frame having lower health than doors
8 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
8 Years Ago
door cost balance
8 Years Ago
fixed silencer and other attachments being visible while scoped
8 Years Ago
female has eyes and noses from male
8 Years Ago
animals have export script changed, it gets the velocity from a bone called speed and if its above 0 changes the fps so velicity is 2meters per second human male has new nose and materials changed on items to something proper
8 Years Ago
can see mouth in all beards
8 Years Ago
human_mouth fix
8 Years Ago
animals have movement anims at 2meters per second so fits with generic movement controller update human item materials updated mammoth colour on animal colour atlas fast walk for mammoth(its rubbish)
8 Years Ago
forgot dependency
8 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
8 Years Ago
Tweaked mouth PSD and material Added Intelligence stat
8 Years Ago
Cowboy - smash WIP
8 Years Ago
whoops, this was meant to be the last checkin
8 Years Ago
who nose?
8 Years Ago
Implemented mac10
8 Years Ago
- Ability and powerup booster effects now activate
8 Years Ago
- Booster WIP stuff and playership scene rebuild
8 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
8 Years Ago
Finished standard-specular; second stage
8 Years Ago
Moved everything around a lot Boar obj
8 Years Ago
RustBuilder uses 5.3.2p1
8 Years Ago
backup
8 Years Ago
dungeons modular chainlink fences models and LODs
8 Years Ago
Added character locks
8 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
8 Years Ago
Foundation deploy volume update for RUST-457
8 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
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8 Years Ago
Automated Linux DS Build #173