223,451 Commits over 3,684 Days - 2.53cph!

8 Years Ago
WIP Eclipse code
8 Years Ago
removed erroneous temple animation files added new anims for eclipse mode added particle effects, lights and flower for eclipse mode
8 Years Ago
added temple flower with eclipse anims
8 Years Ago
Char11 skeleton assets.
8 Years Ago
Updated water and river materials
8 Years Ago
- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
8 Years Ago
Water specular and smoothness control (doesn't affect SSR)
8 Years Ago
Water specular and smoothness control (doesn't affect SSR)
8 Years Ago
MeshCull plays nice with batching
8 Years Ago
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)
8 Years Ago
Updated amplify motion to v1.7.1
8 Years Ago
Fixed water hot reloading errors
8 Years Ago
- More reward screen work. Ability info + comparissons.
8 Years Ago
Updated default border
8 Years Ago
Updated default border
8 Years Ago
Batched mesh readonly fix
8 Years Ago
Skip LODs that use multiple submeshes (for now)
8 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
8 Years Ago
Command line -connect test
8 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
8 Years Ago
Print command line during bootstrap
8 Years Ago
Include mesh upload time in load balancing considerations
8 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
8 Years Ago
Touched ocean and river
8 Years Ago
- Molotov cocktail set to ignore raycast layer
8 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
bot
8 Years Ago
Automated OSX Build #141
bot
8 Years Ago
Automated Linux DS Build #141
bot
8 Years Ago
Automated Linux Build #141
bot
8 Years Ago
Automated Windows Build #141
8 Years Ago
WorkshopDL GetPublishedFileDetails no longer hangs main thread Fixed addon extraction assert/leaked thread handles
8 Years Ago
- Fixed gamepad bug with firedirection after moving
8 Years Ago
- Cocktail Launcher now does zero impact damage, but has an increased splash damage rang, and upped splashed damage to 1-2 - RadiusBlast now takes a damage range isntead of single value
8 Years Ago
Retired LODBatch (use RendererBatch)
8 Years Ago
Generic deployable prefabs
8 Years Ago
Updated owl config and anim controller
8 Years Ago
- Reduced the rate of fire of cocktail launcher
8 Years Ago
Barricade prefabs
8 Years Ago
- Removed the cocktail launcher test weapon from town
8 Years Ago
Building deployable prefabs
8 Years Ago
latest human rig to go with latest export
8 Years Ago
missed these in lasts checkin
8 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
8 Years Ago
bot
8 Years Ago
Automated OSX Build #140
bot
8 Years Ago
Automated Linux DS Build #140
bot
8 Years Ago
Automated Linux Build #140
bot
8 Years Ago
Automated Windows Build #140
8 Years Ago
* Bumped steam.inf version * Increased model precache limit to its TF2 4000 limit * Fixed buildcubemaps for real this time
8 Years Ago
chat.Broadcast spacing