255,044 Commits over 3,990 Days - 2.66cph!

8 Years Ago
wip
8 Years Ago
more
8 Years Ago
made templates for the rest of the tile highlight configs and removed all the hardcoded values removed the now unused old highlight functions from the new TileHighlighter
8 Years Ago
Disable physics replication
8 Years Ago
Force prop physics off every tick client side
8 Years Ago
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
8 Years Ago
more
8 Years Ago
Various
8 Years Ago
more
8 Years Ago
more
8 Years Ago
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code added a function to TileHighlighter that takes a tile list and a template started converting the hardcoded tile settings to the new templates
8 Years Ago
Various
8 Years Ago
Add Debug drawing binds. Added physgun beam drawing (debug draw for now). Add Transform class. Bullet spread now plays impact sounds for each different surface.
8 Years Ago
more
8 Years Ago
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
8 Years Ago
Added TileHighlighter class and copied the functions over from BoardView
8 Years Ago
more
8 Years Ago
Split destroy functions, renamed tilehighlight stuff and prep for moving tile highilighting out of BoardView
8 Years Ago
started refactoring BoardView, ripped out anything unused, started splitting functions
8 Years Ago
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8 Years Ago
Lolpost
8 Years Ago
Re-enabled shore wetness on terrain shader
8 Years Ago
Forced occlusion culling to always use pixel shader fallback
8 Years Ago
AI Footstep sound stuff. Screen shake. Various other things.
8 Years Ago
Created a BoardUtils class and moved a few functions from Board to it Fixed some warnings
8 Years Ago
removed test script from scene and deleted
8 Years Ago
Board refactoring
8 Years Ago
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
8 Years Ago
Some movement refactoring
8 Years Ago
Add ConstraintAxisLock. Physgun freezing.
8 Years Ago
Trigger stuff Lighting tweak
8 Years Ago
More
8 Years Ago
Added WasRecentlyRendered
8 Years Ago
Spawn stuff wip
8 Years Ago
Physgun can pick up ragdolls
8 Years Ago
removed includes
8 Years Ago
fixed diamond hitbox length bullet sprites can be offset from hitbox, diamond bullet collision fixes
8 Years Ago
Broadcast PhysGun Shutdown to make sure clients release grabbed entity
8 Years Ago
DestroyLater should still trigger a shutdown once complete. Add OnShutdown event so external entities can know when another entity shutsdown. Physgun release on self shutdown or grabbed entity shutdown.
8 Years Ago
Fix random playing of hurt sounds
8 Years Ago
Only allow one physgun to grab an entity at a time
8 Years Ago
Load material dependencies for meshes on dedicated server (material loading shouldn't init any resources)
8 Years Ago
Testing prop impact sounds. Broadcasting hurt sounds. Testing death on hard physics impacts.
8 Years Ago
fixed the lr300 viewmodel attack animations being all jerky
8 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
8 Years Ago
Scene
8 Years Ago
Moved attack side calculation helper function from Unit to Attack
8 Years Ago
Ore nav improvements
8 Years Ago
Various AI related improvements. Spider looks better, because totally important.
8 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible