255,058 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed Containers on Wearables not parenting objects to their respective wearable object Added ItemSizes enum for categorization and ItemContainer restrictions Updated all items
8 Years Ago
more WIP squad editor UI stuff
8 Years Ago
Update binddinggen, swap defs to demonstrate other error
8 Years Ago
Sort definitions by dependencies, not just inheritance
8 Years Ago
Updated SimpleConsole
8 Years Ago
Open/Close events
8 Years Ago
Fixed modal window toggle inputs working when the console is open
8 Years Ago
UnitAttachments refactor (doesn't compile yet)
8 Years Ago
Scene
8 Years Ago
Prefab save
8 Years Ago
More camera
8 Years Ago
Camera bits
8 Years Ago
Some camera cleanup, direct unit movement control disabled in certain modes
8 Years Ago
compile fix
8 Years Ago
Use physics collision handler
8 Years Ago
Temporary fix survey charge server compile error
8 Years Ago
Tweaked fake reflection shadowing
8 Years Ago
More post-dx9 occlusion culling changes and cleanup
8 Years Ago
Desk, computer cabinet, desk texture tweaks
8 Years Ago
More POI support (optionally use entity name as label)
8 Years Ago
Added camp POI Added support POI icon color from entity/group hostility Refactored some UI colors stuff
8 Years Ago
creating railways stairs and building collision
8 Years Ago
fixing a terrain blend material
8 Years Ago
scene2prefab monuments
8 Years Ago
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
8 Years Ago
Can Hold Item now checks blocked attachment points
8 Years Ago
resource deposit work
8 Years Ago
Cleaning up output errors
8 Years Ago
fixing the sewers terrain trigger issue
8 Years Ago
snow rock materials were missing specmap following changes to terrain splats
8 Years Ago
More item description fixes and updates
8 Years Ago
Code generator now produces almost all the output needed.
8 Years Ago
Various
8 Years Ago
Player controller command cooldown only on movement commands
8 Years Ago
Removed IsSelected condition from idle module
8 Years Ago
Player controller command cooldown ends early if unit gets attack
8 Years Ago
Refactored some Command shit to be a bit simpler and reduce amount of code in PlayerController Added UnitIsSelected condition, added to idle module PlayerController command cooldown system WIP
8 Years Ago
Typewriter
8 Years Ago
More shadow work
8 Years Ago
If holding ctrl down when clicking a timed button, click it immediately Roadmap editor
8 Years Ago
Bindings for NetUpdateRate, give BouncyBall higher update rate Interp uses updaterate set by managed instead of guessing Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Refactor of WIP shadows
8 Years Ago
Added workshop truck prefab
8 Years Ago
Use GameObjectRef for nested navmesh for monuments.
8 Years Ago
Started work on cascaded shadow mapping
8 Years Ago
Default quality setting
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
8 Years Ago
Code generator finds and resolves a dictionary of supported types
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map