238,093 Commits over 3,837 Days - 2.59cph!

10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
- Added monster arena level to port menu - Monster arena white box
10 Years Ago
Maybe fixed the footsteps not working.
10 Years Ago
Restructured `Unity/Arcade/Assets`.
10 Years Ago
Removed unnecessary references of `GameAPI.dll` from `Arcade` scripts.
10 Years Ago
Fixed protobuf class generation if the project path has spaces in it.
10 Years Ago
Added Igor racket & textures
10 Years Ago
GI Bake setting should fix build crap
10 Years Ago
Rock & cliff prefab finalization 1/2
10 Years Ago
- Some building placement work towards wall stuff
10 Years Ago
[zombies] soldiers get stat experience for doing different things
10 Years Ago
- Ported ProcessedTexture util and related files from Rust - Tweaked SkyDome light properties - Cleanup and improvements to influence map stuff - Added dynamic shadow distance based on player distance to ground
10 Years Ago
Changes
10 Years Ago
[zombies] stat lvl up effect
10 Years Ago
Started work on player controller, spawning networked entities mostly working.
10 Years Ago
Reverted Igor scale Started porting over anims and building a new controller
10 Years Ago
Merge branch 'interior' of arcade into net-lidgren
10 Years Ago
Merge branch 'interior' into net-lidgren Conflicts: Unity/Arcade/Assets/Scenes/NetworkTest.unity
10 Years Ago
Deleted unused character
10 Years Ago
More client side spawning work.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Improved chat box
10 Years Ago
Smash loop now loops! Smash added to anim controller
10 Years Ago
Wired up TENN win / lose anims
10 Years Ago
Moved most protobuf schema definitions to be inline, started work on client side spawning.
10 Years Ago
Fixed standalone builds of the Arcade.
10 Years Ago
Added conditional logic for all roof blocks
10 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Got rid of the `Arcade.dll` project entirely, fixing networking initialization (???)
10 Years Ago
Skin colour is based on steamid
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed `Networkable`s not being assigned editor IDs correctly.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed `Chatbox` and `Player` classes not being detected by Unity.
10 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Moved `SteamAPI.Shutdown()` call to `OnDisable()`.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed error in `Chat` message definition.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed error in `PlayerSpawn` message definition.
10 Years Ago
Source files in `Assets/Scripts` are now trawled for regions between `#if PROTOBUF` and a matching `#endif` to be used for protobuf class generation.
10 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
10 Years Ago
Replaced `Chatbox` inline protobuf schema with new style.