243,208 Commits over 3,898 Days - 2.60cph!
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command
fixed the scale/rotation of the various RPG types on the viewmodel
ReorderableList stuff for IncentiveSettings
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
Re-orderable list groundwork
Merge from SOv3 parent
Removed enum types from SOv3.
LOD grid default parameter value tweak
Fixed highest LOD not triggering sometimes
Create form tweaksn and attribute field name fix
Optimized LOD grid performance
Optimized LOD object memory usage
- BeforeEditor.SelectAsset() now adds all SerializedProperties to the dict.
- Addition Condition type AttributeCondition
In editor etc, show english until phrases generated
Fixed server not saving stats properly
-First pass at making SOs understand Resources.
Cleaning up tabs a bit, fixed NRE when getting derived types
Collision added to test court
Fixed position script
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
Added layer and light for frontend
Adjusted right hand position for player
added swamp plants to unity and set up materials
textured up swamp plants alpha and combined in to proper meshes
Added fast LOD component for static objects (using the LOD grid)
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
Updated char select prefabs with position script
fixing rotations and scales of rpg fbx's
Can now get in and properly drive vehicles.
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles