239,315 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Change to .cpp - so it compiles as cpp.
10 Years Ago
Windows Build
10 Years Ago
Another fudge
10 Years Ago
Windows Build
10 Years Ago
Fudging this file to diagnose compile error
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows build files
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
Added build and commit scripts for Linux and OS X
10 Years Ago
Changed SimplexNoise to RustNative to be used for all future native code
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
10 Years Ago
Added SimplexNoise native library
10 Years Ago
SteamNative OS X bundle cleanup
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
made Animation _progress a public property
10 Years Ago
made Animation _progress a public property
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
Testleveltrees.unity
10 Years Ago
Small file fix.
10 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
10 Years Ago
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10 Years Ago
added LOD component to the shell ejection
10 Years Ago
added shell ejections to the thompson gun
10 Years Ago
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
10 Years Ago
changed the thompson SMG muzzleflash particle system
10 Years Ago
materials/textures for new muzzleflash effect
10 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
10 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
10 Years Ago
Added server -autoupdate command line
10 Years Ago
Small change to the sun flare colour.
10 Years Ago
rigged the salvaged_icepick and completed a deploy anim
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
added teh strike effect to the v_hammer and v_torch attack anims.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
materials and textures for all the special fx i did yesterday.