248,553 Commits over 3,928 Days - 2.64cph!

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Trunk merge
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Crate prefab
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Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
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Add bone fragments to default inventory in unity editor
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