branchrust_reboot/main/mortar_prototypecancel
104 Commits over 61 Days - 0.07cph!
Fix animation handles not being freed on mortars/cannons in demos
Fix mortar animation handles not getting disposed of properly in demos
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Use target normal when placing mortars, it now displays the correct terrain/angle error toast
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had.
Bump up renderer bounds on mortar model again
Bump up mortar extents to prevent it from disappearing at some angles while looking around
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
Fix playable NREs when a player dies on mortars
remove default value on recoil pitch duration
Fix mortar first person arms disappearing sometimes
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Fix HE color in mortar UI
Fix duplicate internal IDs on the new mortar animations
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars).
- Bump up culling distance on mortar mesh
- Disable smoke trail on mortar shells held in hand
- Add recoil animation on mortars to make recoil more intuitive
- Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
merge aim blending for mortar to mortar_prototype
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Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
Display an icon for the currently active ammo type near the pitch indicator on mortars
Add one shot handles, blend IK back in after firing mortar
Add placeholder sound effects to mortar shots
Fix mortar indicator not cleaning up on disconnect
Fix generic overlay scaling causing mortar UI to scale the wrong way
Add reset static fields to base screen shake
Move mortar shell visual to the prop bone on mortars
Remove mount anchor grounding on mortar
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
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Fix occlusion popping on mortar, add condition loss on shot
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Fix VM camera animations on mortar
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
Swap sweep animations to the non-temp versions
merge back load animation blending
Add generic info panel to inventory, add mortar's range info using the generic panel.
- Fixed mortar UI not scaling with wide screens
- Removed mounted protection from mortars
- Fix mortar shells LOD culling
- Space out sockets to fix handle hanging off edges + being able to shoot through walls.
- Play other fire impact vfx
- Fix mortar handle clipping into ground (because it length is now controlled by the animator)
Remove previousLegAnimatorState tracking, apparently I added that for nothing
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