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branchrust_reboot/main/mortar_prototypecancel

104 Commits over 61 Days - 0.07cph!

6 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
7 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
8 Days Ago
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8 Days Ago
merge from main
10 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
11 Days Ago
update from main
12 Days Ago
merge from main
12 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
12 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
13 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
13 Days Ago
subtract pickup changes
13 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
13 Days Ago
Fix playable NREs when a player dies on mortars
13 Days Ago
remove default value on recoil pitch duration
13 Days Ago
Fix mortar first person arms disappearing sometimes
13 Days Ago
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13 Days Ago
Fix HE color in mortar UI
13 Days Ago
Fix duplicate internal IDs on the new mortar animations
13 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
18 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
18 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
18 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
19 Days Ago
Fix compile error
19 Days Ago
merge aim blending for mortar to mortar_prototype
19 Days Ago
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19 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
19 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
19 Days Ago
Add one shot handles, blend IK back in after firing mortar
20 Days Ago
merge from main
20 Days Ago
Add placeholder sound effects to mortar shots
20 Days Ago
Fix mortar indicator not cleaning up on disconnect
20 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
20 Days Ago
Add reset static fields to base screen shake
20 Days Ago
Move mortar shell visual to the prop bone on mortars
20 Days Ago
Remove mount anchor grounding on mortar
20 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
20 Days Ago
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21 Days Ago
Fix mortar compile error
21 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
21 Days Ago
merge from main
21 Days Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
22 Days Ago
Fix VM camera animations on mortar
22 Days Ago
update from main
26 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
26 Days Ago
Swap sweep animations to the non-temp versions
26 Days Ago
merge back load animation blending
27 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
27 Days Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
28 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
28 Days Ago
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