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691 Commits over 304 Days - 0.09cph!

46 Days Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
47 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
47 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
48 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
49 Days Ago
merge fix for increased 2.5gb memory usage on servers
49 Days Ago
One more NRE fix for group removes
49 Days Ago
Fix UsePlayerUpdateJobs 3 NREs
49 Days Ago
merge from main
49 Days Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
49 Days Ago
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53 Days Ago
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53 Days Ago
Add achievements for reaching the floating city
53 Days Ago
Add steam stat for looting containers in deepsea & mainland.
53 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
54 Days Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
54 Days Ago
Add achievement stat tracking for consumables, add it to coconuts.
56 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
56 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
56 Days Ago
Fix buoyancy batching leak warnings in the editor
2 Months Ago
Fix compile error from heightmaps
2 Months Ago
merge tropical1/2 water fixes to main
2 Months Ago
Fix trop1 after merge
2 Months Ago
update from main
2 Months Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
2 Months Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
2 Months Ago
(potentially) Fix signage pooling issues.
2 Months Ago
Fix main menu manager start up error when running with main menu disabled.
2 Months Ago
Add toast error for looting in safe zones
2 Months Ago
merge from coloured_buttons
2 Months Ago
Fix big button mat not being pushed in the last commit, Add more colors
2 Months Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
3 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
3 Months Ago
merge cannon_fuseburn to main
3 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
3 Months Ago
update from main
3 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
3 Months Ago
Automatically generate help text for convars with args that don't have help text in the attribute
3 Months Ago
merge cannon_fuse_burn to main
3 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
3 Months Ago
update from main
3 Months Ago
Fix cannon handle spinning due to buoyancy.
3 Months Ago
merge randomize_seed to main
3 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
3 Months Ago
Fix cannon jitter when reloading and firing at high ping.
3 Months Ago
merge cannon_fuse_burn into main
3 Months Ago
Fix cannon reload camera animation looping back into itself.
3 Months Ago
merge from main
3 Months Ago
update from main