useroctocancel

207 Commits over 62 Days - 0.14cph!

1 Hour Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
3 Hours Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
Yesterday
merge naval_update to cannon_code
Yesterday
Fix mouse aiming with the cannon
Yesterday
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
2 Days Ago
merge client_io_standalone_lines to naval_update
2 Days Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
2 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
2 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
3 Days Ago
merge strip_ghostship_renderbatch to naval_update
3 Days Ago
Strip renderer batch components from ghost ships
6 Days Ago
merge dynamic_environment_volumes to naval_update
6 Days Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
6 Days Ago
merge ghost ship variants to naval_update
6 Days Ago
Add ghostship variants to deep sea manager spawning
6 Days Ago
null check for RendererLOD.CanCollapse
6 Days Ago
merge to naval_update
6 Days Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
6 Days Ago
Disable global broadcast on all ghost ship variants
6 Days Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
6 Days Ago
Add ghostship B/C/D variants
6 Days Ago
merge ghostship_timeouts to naval_update
6 Days Ago
Fix compile error with timeout overrides
6 Days Ago
merge from naval_update
6 Days Ago
merge dynamic_environment_volumes to naval_update
7 Days Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
7 Days Ago
merge ghostship_timeouts fix to naval_update
7 Days Ago
Disable timeouts on ghost ships
7 Days Ago
Make ghost ship environment volumes dynamic
7 Days Ago
merge ghost_ship_bugfixes to naval_update
7 Days Ago
Remove decals from server ghostship prefab
7 Days Ago
Replace all ghost ship line IO entities with static wires
7 Days Ago
merge ghostship_bug_fixes to naval_update
7 Days Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
7 Days Ago
Add another pref for disabling the companion server
7 Days Ago
Lower yaw/pitch clamps on the cannon
8 Days Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
8 Days Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
8 Days Ago
merge main into naval_update again
8 Days Ago
subtract flashlight beam optimizations
8 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.
13 Days Ago
Add multi command execution to console UI + multi line autocompletion.
13 Days Ago
Add multiline support to dev console
14 Days Ago
Don't load inventory inside container corpse, we already load it in base.
14 Days Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
15 Days Ago
Move player visibility position back to the head bone
15 Days Ago
Fix being able to see nametags through water.
16 Days Ago
Add culling based on distance
16 Days Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
16 Days Ago
Optimise laser beams by moving them to jobs