useroctocancel

724 Commits over 335 Days - 0.09cph!

4 Days Ago
merge from fix_deepsea_terrain
4 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
4 Days Ago
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4 Days Ago
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4 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
5 Days Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
6 Days Ago
merge from addtoterrain_fix
6 Days Ago
Fix s2p AddToHeightMap not filtering colliders
6 Days Ago
merge from cannon_fuseburn
7 Days Ago
update from main
24 Days Ago
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24 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
24 Days Ago
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25 Days Ago
update from main
25 Days Ago
Fix miner's hat not showing up in the workshop editor
25 Days Ago
merge from PlayerRigUpdate2
25 Days Ago
merge from mortar_fixes
25 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
25 Days Ago
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25 Days Ago
Fix rare NRE from missing player models when creating sweep handles
25 Days Ago
update from main
25 Days Ago
merge from PlayerRigUpdate2
25 Days Ago
Fix burst cloth when spawning in near sleeping players
26 Days Ago
merge from main
26 Days Ago
merge from PlayerRigUpdate2
26 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
26 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
26 Days Ago
Fix playables not disposed error in editor
27 Days Ago
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27 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
27 Days Ago
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28 Days Ago
Update skinnable fileIDs
32 Days Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
32 Days Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
32 Days Ago
Add secondary motion/foot scatter, re-format fields
32 Days Ago
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.
33 Days Ago
merge from mortar_prototype
33 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
34 Days Ago
Add seagull assets + some test scripts
34 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
34 Days Ago
merge from mortar_prototype
34 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
35 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
35 Days Ago
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35 Days Ago
merge from main
37 Days Ago
update from player_rig_update
37 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
38 Days Ago
update from main