useroctocancel

520 Commits over 243 Days - 0.09cph!

Yesterday
Fix compile error from heightmaps
Yesterday
merge tropical1/2 water fixes to main
Yesterday
Fix trop1 after merge
Yesterday
update from main
Yesterday
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
Yesterday
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
3 Days Ago
(potentially) Fix signage pooling issues.
3 Days Ago
Fix main menu manager start up error when running with main menu disabled.
3 Days Ago
Add toast error for looting in safe zones
3 Days Ago
merge from coloured_buttons
3 Days Ago
Fix big button mat not being pushed in the last commit, Add more colors
3 Days Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
20 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
20 Days Ago
merge cannon_fuseburn to main
20 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel
20 Days Ago
update from main
20 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
21 Days Ago
Automatically generate help text for convars with args that don't have help text in the attribute
21 Days Ago
merge cannon_fuse_burn to main
21 Days Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
21 Days Ago
update from main
21 Days Ago
Fix cannon handle spinning due to buoyancy.
21 Days Ago
merge randomize_seed to main
21 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
21 Days Ago
Fix cannon jitter when reloading and firing at high ping.
21 Days Ago
merge cannon_fuse_burn into main
21 Days Ago
Fix cannon reload camera animation looping back into itself.
21 Days Ago
merge from main
21 Days Ago
update from main
21 Days Ago
update from main
21 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
22 Days Ago
Fix crash with paddling pool unloading.
23 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
23 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
23 Days Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
23 Days Ago
merge buoyancy_fixes to main
23 Days Ago
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
24 Days Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
24 Days Ago
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24 Days Ago
merge buoyancy_fixes to main
24 Days Ago
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24 Days Ago
merge cannon_protection to main
24 Days Ago
update from main
24 Days Ago
merge from cannon_slowdown
24 Days Ago
run codegen :facepalm:
24 Days Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
24 Days Ago
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
24 Days Ago
Add cvar for controlling cannon hit slowdown on boats
24 Days Ago
update from main
29 Days Ago
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