useroctocancel

388 Commits over 153 Days - 0.11cph!

4 Hours Ago
Fix leg animator causing the player model to clip through the camera in first person mode.
5 Hours Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
4 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.
5 Days Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
5 Days Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
5 Days Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
5 Days Ago
Cherry pick fix for low fps cannon reloads on other players
6 Days Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
7 Days Ago
Fix tropical1 having the wrong mesh collider assigned
7 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
8 Days Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
8 Days Ago
Rebake tropical4 mesh + s2p
8 Days Ago
Rebake tropical3 mesh + s2p
8 Days Ago
Rebake tropical2 mesh + s2p
8 Days Ago
Clean up mesh chunk folders + remove old versions
8 Days Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
10 Days Ago
Update tropical4 chunks
10 Days Ago
Update tropical3 chunks
10 Days Ago
Add warning for missing spawn groups instead of just silencing them
10 Days Ago
Regenerate tropical2
10 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
10 Days Ago
Null check reloaded sound for cannons
12 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
12 Days Ago
Parent entities before initializing them
12 Days Ago
Update all ship trigger parent shapes to match the ship
13 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
13 Days Ago
update from naval_update
13 Days Ago
Regen tropical 1 mesh chunks
14 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
14 Days Ago
Add validation between lighting the fuse and firing the cannon.
14 Days Ago
merge from islands to naval
14 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
16 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
16 Days Ago
Regenerate tropical 4 chunked terrain mesh
16 Days Ago
Fix tropical3 LOD folders
16 Days Ago
Regenerate tropical 3 chunked terrain mesh
16 Days Ago
Regenerate tropical 2 chunked terrain mesh
17 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
18 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
20 Days Ago
merge from cannon_improvements
20 Days Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
20 Days Ago
merge from naval_update
20 Days Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
28 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
31 Days Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
34 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
34 Days Ago
Implement fuse for cannon firing
35 Days Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
35 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
36 Days Ago
Fix bot_exec no longer working in builds