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411 Commits over 153 Days - 0.11cph!

33 Days Ago
Regen tropical 1 mesh chunks
34 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
34 Days Ago
Add validation between lighting the fuse and firing the cannon.
34 Days Ago
merge from islands to naval
34 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
37 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
37 Days Ago
Regenerate tropical 4 chunked terrain mesh
37 Days Ago
Fix tropical3 LOD folders
37 Days Ago
Regenerate tropical 3 chunked terrain mesh
37 Days Ago
Regenerate tropical 2 chunked terrain mesh
37 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
38 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
40 Days Ago
merge from cannon_improvements
40 Days Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
40 Days Ago
merge from naval_update
40 Days Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
48 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
51 Days Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
54 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
54 Days Ago
Implement fuse for cannon firing
55 Days Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
55 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
56 Days Ago
Fix bot_exec no longer working in builds
58 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
59 Days Ago
Fix bot_exec commands in builds
2 Months Ago
Tweak cannon ball velocity/gravity.
2 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
2 Months Ago
merge from bot_exec
2 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
2 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
2 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
2 Months Ago
Remove leftover debugging logs and restore debug commented out code.
2 Months Ago
merge fix_tab_issues
2 Months Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
2 Months Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
2 Months Ago
Fix compile error
2 Months Ago
merge from multiline_console
2 Months Ago
Fix unintended new lines after auto completing commands.
2 Months Ago
Null check playable graph when setting animator controller
2 Months Ago
merge from playable_fixes
2 Months Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
2 Months Ago
Fix playable graph IK issues
2 Months Ago
Re-route setting animator states to playable animation controller
2 Months Ago
merge from playable_fixes
2 Months Ago
merge from cannon_animation_fixes
2 Months Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
2 Months Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
2 Months Ago
Re trigger animator to fix issues with mounting helis.
2 Months Ago
Destroy graphs on disable and recreate them
2 Months Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.