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635 Commits over 274 Days - 0.10cph!

13 Days Ago
Fix compile error
13 Days Ago
merge mortar_prototype to main
13 Days Ago
Fix client predicted reloads not stopping on mortars
14 Days Ago
Fix crash when shooting mortar :facepalm:
14 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
14 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
14 Days Ago
Add mortar deployment guide prefab
14 Days Ago
merge from mortar_prototype
14 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
15 Days Ago
merge mortar_prototype to main
15 Days Ago
Regenerate protobuf serializers
15 Days Ago
merge from main
15 Days Ago
Add blending between aimdir pitch and reload animation.
15 Days Ago
Fix mortar controller transitions not having any conditions
15 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
15 Days Ago
Animate mortar during loading, disable the animator outside of loading.
15 Days Ago
Switch mortar firing button from reload to primary fire.
16 Days Ago
Remove entity mod from mortar shells
16 Days Ago
Update manifest
16 Days Ago
Delete old placeholder mortar entities
17 Days Ago
merge from main
17 Days Ago
merge from new_achievements_apr26
17 Days Ago
Fix BasePlayer.OnDied NRE
18 Days Ago
Add mortar recoil and target distance randomness.
18 Days Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
18 Days Ago
Fix invisible colliders on mortar, fix mount trigger,
18 Days Ago
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18 Days Ago
Don't crossfade sweep anims, just layer the lower anim on top.
18 Days Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
18 Days Ago
merge from mortar
19 Days Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
20 Days Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
20 Days Ago
Fix animation jitter and uneven load animation speed
20 Days Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
20 Days Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
20 Days Ago
Add a way to use multiple animation handles with the player model.
20 Days Ago
merge from mortar
21 Days Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
21 Days Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
21 Days Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
21 Days Ago
update from mortar
26 Days Ago
Play poof particles when fuse becomes visible
26 Days Ago
update from main
26 Days Ago
update from main
26 Days Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
27 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
27 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
28 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
28 Days Ago
merge fix for increased 2.5gb memory usage on servers
29 Days Ago
One more NRE fix for group removes