useroctocancel

712 Commits over 304 Days - 0.10cph!

20 Days Ago
Fix HE color in mortar UI
20 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
20 Days Ago
Fix duplicate internal IDs on the new mortar animations
20 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
25 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
25 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
25 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
25 Days Ago
merge from mortar_prototype
25 Days Ago
Fix compile error
25 Days Ago
merge mortar_prototype to main
25 Days Ago
merge aim blending for mortar to mortar_prototype
25 Days Ago
merge from mortar_prototype
25 Days Ago
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26 Days Ago
Smooth out aim dir for remote players
26 Days Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
26 Days Ago
merge from mortar_prototype
26 Days Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
26 Days Ago
merge from mortar_prototype
26 Days Ago
Add one shot handles, blend IK back in after firing mortar
26 Days Ago
merge from main
26 Days Ago
merge from mortar_prototype
26 Days Ago
Add placeholder sound effects to mortar shots
26 Days Ago
Fix mortar indicator not cleaning up on disconnect
26 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
26 Days Ago
Add reset static fields to base screen shake
26 Days Ago
Move mortar shell visual to the prop bone on mortars
26 Days Ago
Remove mount anchor grounding on mortar
27 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
27 Days Ago
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27 Days Ago
merge mortar_prototype
27 Days Ago
Fix mortar compile error
27 Days Ago
merge from mortar_prototype
27 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
27 Days Ago
merge from main
27 Days Ago
merge from mortar_prototype
28 Days Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
28 Days Ago
Fix VM camera animations on mortar
28 Days Ago
update from main
31 Days Ago
merge from toolbar_fixes
31 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
31 Days Ago
merge toolbar_fixes
31 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
32 Days Ago
merge mortar_prototype to main
32 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
32 Days Ago
Add timeline playback, fix base layer not showing all clips.
32 Days Ago
Swap sweep animations to the non-temp versions
32 Days Ago
merge back load animation blending
32 Days Ago
Cherry pick anim inspector
32 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
32 Days Ago
Add player model animation inspector as an alternative to the playable graph monitor - but more focused on quickly debugging player model animations.