useroctocancel

439 Commits over 184 Days - 0.10cph!

3 Months Ago
Fix bot_exec no longer working in builds
3 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
3 Months Ago
Fix bot_exec commands in builds
3 Months Ago
Tweak cannon ball velocity/gravity.
3 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
3 Months Ago
merge from bot_exec
3 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
3 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
3 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
3 Months Ago
Remove leftover debugging logs and restore debug commented out code.
3 Months Ago
merge fix_tab_issues
3 Months Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
3 Months Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
3 Months Ago
Fix compile error
3 Months Ago
merge from multiline_console
3 Months Ago
Fix unintended new lines after auto completing commands.
3 Months Ago
Null check playable graph when setting animator controller
3 Months Ago
merge from playable_fixes
3 Months Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
3 Months Ago
Fix playable graph IK issues
3 Months Ago
Re-route setting animator states to playable animation controller
3 Months Ago
merge from playable_fixes
3 Months Ago
merge from cannon_animation_fixes
3 Months Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
3 Months Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
3 Months Ago
Re trigger animator to fix issues with mounting helis.
3 Months Ago
Destroy graphs on disable and recreate them
3 Months Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
3 Months Ago
Fix hit particles not rendering
3 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
3 Months Ago
Fix chainsaw viewmodel fx not showing up
3 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
3 Months Ago
merge from cannon_water_fixes
3 Months Ago
FIx cannon water factor override only existing on clients
3 Months Ago
Fix shooting/reloading cannons under water
3 Months Ago
Add playerboat.sink
3 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
3 Months Ago
Revert yaw clamp on cannons
3 Months Ago
Fix cannons letting you breathe under water
3 Months Ago
merge from misc_fixes
3 Months Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
3 Months Ago
merge from naval_update
3 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
3 Months Ago
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3 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
3 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
3 Months Ago
Add projectile info for cannonballs
3 Months Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
3 Months Ago
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3 Months Ago
Draw general editor prefs in Rust Editor